Alright Orassans patch no longer blackscreens you on startup, heavy pistol just uses the sniper's ammo for now. Delete the old patch first then unzip this in the mod folder.
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#2
Outdated / [B18]Orassans and Ni'Hal CE Patch
February 11, 2018, 10:42:22 PMORASSANS/NI'HAL CE PATCH
Description:
Patches the Orassans and Ni'Hal mod by DianaWinters to work with Combat Extended, allowing them to use the inventory and weapon system added by it, an additional enabling all weapons (except the Cryo Launcher and the heavy pistol) to use custom CE ammos and all the other fun things those entail.
Author/Mod Team
Me, and DianaWinter for making the Orassans/Ni'Hal mod in the first place, and NoImageAvailable for making CE.
Download
Dropbox(Orassans)
Dropbox(Ni'Hal)
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Place Orassans/Ni'Hal before CE
- Make sure the patch is loaded after CE
#3
Outdated / [A17] [Patch] Orassan CE Patch(v0.9)
October 24, 2017, 02:30:52 AMORASSANS CE PATCH
Description:
Patches the Orassans mod by DianaWinters to work with Combat Extended, allowing them to use the inventory and weapon system added by it, an additional enabling all weapons (except the Cryo Launcher) to use custom CE ammos and all the other fun things those entail. (I do plan on later trying to implement the Cryo Launcher correctly)
Author/Mod Team
Me, and DianaWinter for making the Orassans mod in the first place
Download
Dropbox
Steam
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Place Orassans before CE
- Make sure the patch is loaded after CE
#4
Releases / Re: [A17] Run&Gun
October 17, 2017, 04:22:01 AM
Great mod, fleeing raiders suppressed my colonists and got them to hunker down so I couldn't take potshots as they ran away,10/10
#5
Releases / Re: [A17] Combat Extended - v1.6 Mechanoids Extraordinaire patch (23.09.2017)
October 12, 2017, 04:46:53 PM
Alright so I made a patch for another mod (Crystalloids) and I'm not entirely sure how I'm supposed to submit a patch on the forums.
https://ludeon.com/forums/index.php?topic=36029.0
https://ludeon.com/forums/index.php?topic=36029.0
#6
Outdated / Re: [A17] Crystalloid ~ Crystalline Humanoid Race V2.1 (Updated 10/08)
October 12, 2017, 04:21:36 PM
Hey! I was playing Rimworld with Crystalloids and Combat extended running, when I realized they couldn't use guns from the mod properly. So I decided to fix it, so now they can use the guns properly, and be targeted correctly by pawns using CE. Even displays the nifty inventory thing CE has. I thought I should give you a heads up. Thanks for making this mod in the first place!
https://ludeon.com/forums/index.php?topic=36029.0
https://ludeon.com/forums/index.php?topic=36029.0
#7
Outdated / [A17] CE-Crystalloid Patch (1.0)
October 12, 2017, 04:20:56 PMCE-CRYSTALLOID PATCH
Description:
It allows Crystalloids to be targeted by CE without creating errors, as well as let them use the inventory system used by CE
Notes
What more do you want?
Author/Mod Team
SeniorScore(Me), and the very helpful people of the Rimworld Discord
Download
https://www.dropbox.com/s/ojvq8pe9a7eefux/Crystalloid%20CE%20Patch.zip?dl=0
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
#8
Outdated / Re: [A15] [v 1.0] German Wehrmacht
November 04, 2016, 09:03:17 PM
I've always wanted to fight Nazis on the Rim
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