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Messages - Deer87

#1
Help / Re: How to make new Precepts (or even Memes)
September 22, 2021, 06:49:15 AM
Quote from: Canute on September 22, 2021, 06:36:52 AM
Maybe take a look at
Precepts and Memes
https://steamcommunity.com/workshop/filedetails/?id=2582413611
and analyse how that mod auther did it.

Uhh, thats a good start. I can sometimes reverse-engineer a bit, so I'll give it a look.

Completly unrelated question: are you by any chance scandinavian? I have gotten that vibe in earlier threads. I apologize for my curiousity.


Addition: Just looked through the code. Seems a bit beyond my level of understanding. So its not going to be an easy implementation
#2
Help / How to make new Precepts (or even Memes)
September 22, 2021, 05:14:01 AM
Hi everybody,

Love the new DLC, but I figured that the nature focused Memes could use a supplement that was less "Hippie".
I therefore wanna make a hunting precept that gives positive thoughts when hunting and one that finds ranching an abomination.
I also would like to make bonding with animals a positive thing (hunting animals like dogs and wolves) without going vegetarian.
On this note, i would also like to be able to have rituals be able to trigger animal migration in order to call in prey.

My qustion is if anyone either have a template for new precepts handy, or if they can help me setting it up.

Fluff/My idea:
Consider a tribe of Hunters, venerating the wolf (or other predators) and the hunt. They look down on crop growth, but are completely against ranching as animals, especially prey, should roam free.
Their specialist is the Hunter (ranged) and the Crafter that turn the Gifts of the Wild into tools and clothing.
They have a ritual that can summon a migrating herd of prey (which balace wise can help them through a hard winter but lore wise also seems awesome with a drum circle that kicks off The Hunt).

Semirelated: Im setting up an Artemis Cult with female superiority - Think the Huntresses from AC Odessy. Could be cool with a precept that can forbid one gender from specific roles. I know, I can do it manually and roleplay it, but I think it could be a nice addition to the DLC.

Thanks in advance
#3
Ideas / Re: About this board
September 21, 2021, 04:11:30 PM
Aww. That's a shame.
Really enjoy the new DCL although I struggle with the Trees as I reaaaaally need some construction materials and fuel.
Anyway, is there no "Suggestion box" at all?
Hmm, then I gotta post my idea in mods instead and see if anyone bites.
Keep up the good work. Rimworld is an amazing thing
#4
Ideas / Meme Idea: The Hunter
September 16, 2021, 03:34:50 AM
Hi,
Love the new DLC, but I figured that the nature focused Memes could use a supplement that was less "Hippie".
Consider a tribe of Hunters, venerating the wolf (or other predators) and the hunt. They look down on crop growth, but are completely against ranching as animals, especially prey, should roam free.
Their specialist is the Hunter (ranged) and the Crafter that turn the Gifts of the Wild into tools and clothing.
They have a ritual that can summon a migrating herd of prey (which balace wise can help them through a hard winter but lore wise also seems awesome with a drum circle that kicks off The Hunt).

Semirelated: Im setting up an Artemis Cult with female superiority - Think the Huntresses from AC Odessy. Could be cool with a precept that can forbid one gender from specific roles. I know, I can do it manually and roleplay it, but I think it could be a nice addition to the DLC.

Anyway, it was just an idea :)
#5
Help / how to remove selected weapons with patch
March 11, 2020, 05:48:13 AM
Hi, im looking into how to remove spacer and modern weaponry from the game for an industrial/western themed playthrough. I tried expaning the existing mod for removing spacer equipment, but it is made for 1.0, not 1.1.
I also looked into the Remove Shield Belt mod, but the amount of entries discouraged me a bit, but maybe its just how it is in the new version.

Is there a simpel way to do this, or maybe even a tool im not aware of?
Or do i just have to get my sh*t together and do it the hard way by cloning the coding from Remove Shield Belts and adding the relevant Def names?
#6
Help / Re: Gas for industrial era
December 18, 2019, 02:42:19 AM
Thanks for the answers,
C# is still undiscovered land for me, but i can usually figure out a bit of xml.
I can see what you mean about starting small, so that is definetly the way to start :)
#7
Help / Re: Gas for industrial era
December 17, 2019, 05:59:23 AM
Hi Canute,

I actually thought you were a modder, ah well.

If i get this to work, a rig for geothermal vents is definetly on the to do list, as well as a pipe-based system like bad-hygine. One could also look at the electric network.
But for staters I would keep it simple and use gas-flasks, and then maybe add a Gas-station where pawns could extract or add gas to the pipe and tank network.

My problem is, that i have a lot of ideas, little knowledge and less time. But i actually set up the overall schematics for a oil/gas/peat mod for energy and heating in an 1800'th setting.
On the plus side, Im going on 4 months of parental leave from New Year, so hopefully i can get to try it out, if my daughter naps well.
#8
Help / Gas for industrial era
December 17, 2019, 02:52:38 AM
Hello peps

I keep returning to the thought that a western/explororation/industrial era game would require gas as a fuel.
It was a very common fuel for stoves, lamps and so on, and hooking it up with the CoC gasfueld furniture should be possible.

I think about either subsidizing chemfuel or cloning it as it can be made in a gas generator consuming wood (and coal if i get ambitious).

Can anyone put me on the right track on how the mod structure should be. My problem is, that I know how to look in the script and see the possible fuels for a stove, and could add a gas option to the vanilla fueld stove, but I don't know how to make a seperate mod that does the same.

Thanks in advance
#9
Ideas / Re: Rimworld Police or RBI
May 28, 2019, 06:59:46 AM
Pinkerton?
A private agency that people you have crossed can hire. So you take slaves and havest organs. The local neighbour towns don't like that, but their sherif and militia is no match for your defences. So they hire a privat contractor with a sence of law and order that matches their own.

Could work
#10
Mods / Re: Recreational mods
March 21, 2019, 07:37:49 AM
https://steamcommunity.com/sharedfiles/filedetails/?id=1543060282

Additional joy objects. If I recall correctly it also contains paintings. Has poker table, books, arcade games, dart...
#11
Releases / Re: [1.0]Ancient Rim (22th Jan 19)
March 15, 2019, 03:49:09 AM
Quote from: Czer on March 10, 2019, 11:48:30 PM
Hello, great mod but am I missing something I can't seem to make Lorica hamata armor, I'm using medieval times and CE which shouldnt screw with the mod. Yet I have the Mediterranean smithy and I don't see it under recipes.

Wait, this one works with CE?!?!?

Also, Thanks Koni for a really cool mod for all us history nerds
#12
Can someone help me out here?
If I want to patch the Rim-effect weapons to CE, would it be possible to make 1-size-fits all heatsink clips as in ME2 and 3?
As CE works, its the ammo that defines the damage and AP, not the gun, but could i make all guns fully reload with 1 unit of ammo (heatsink), and let the gun define damage as well as armour pen?

Otherwise i would have to revert to ME1 with its recharging heatsinks that resemble Rimworld vanilla (read, no ammo :( )
#13
Not bad points.
I can't totally take credit for the handstand comment, Andy McNabb uses it quite often in his books, but it does paint a very nice picture.

If it gets implemented, i think we should add a negative thought called "what did I just step in?!? OH CR*P"
#14
I don't think it's a matter of can't as a matter of shouldn't.

Im currerntly playing with Bad Hygiene, and until plumbing is build, my pawns do generate an awfull lot of crap, which has to be carried away (or used in fertilizer, but i haven't gotten around to do that yet).

Now, expand that concept to every animal on the map. Given the games lack of washing away blood and such, you will quite quickly be ankle deep in manure, whilest doing a handstand.
The sheer amount of crap would slowly but steadily cover the map, unless you designate your pawns already spread-thin attention to run after every rat, warg and (God forbid it) elephant herd with a shovel, bucket and strained expression.

That said, it would probably make for some good stories, so go ahead :)
#15
3) Huntsman's combat shields 1.0 https://ludeon.com/forums/index.php?topic=43970.0
Havent tried them, but he also runs the extra weapons for CE, and that one seems solid. I can also reccomend Combat Extended, There you can also find melee and ballistic shields that can be used together with 1-hand weapons