Well, I'm uninstalled recent windows update KB5005033 and this fixed my problem... at least until windows force me to install it again... god damn, I want normal alternative to w10.

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Show posts MenuQuote from: 5thHorseman on August 30, 2018, 05:06:10 PM
Yeah I send 1-person carvans all the time. 2 is also quite common. The only time I send more is when there are a lot of non-tribal enemies or I'm moving the entire colony.
Quote from: giltirn on August 30, 2018, 02:48:36 PMQuote from: Awe on August 30, 2018, 06:52:23 AMQuote from: Sola on August 30, 2018, 03:04:13 AM
Improved caravaning:
-Admittedly, I never gave caravaning the time of day, due to the learning curve and myriad complaints people seemed to have with it. Is this a noteworthy improvement? Can I get a quick "Caravans for dummies" seminar?
Caravans for dummies(short version):
Dont go to caravans unprepared and all be fine.
Long version:
1. Dont go caravans alone. 2-3 melees and 2-3 shooters is ok. Must be well equipped. Must have doctor(s).
2. Take meds and some easy drugs with you. Psychoid tea help with fast recreation refilling, smokeleafs help with pain after fights. Both obviously help with mood(beer is also good option for mood).
3. Going for 3 days trip? Take week of food supply. Wounded/ill guys slow you significant.
4. Use pack animals. Even if you pawns can carry all you need. Usually dont - food, medicine is heavy. So having a few excessive pack animals increasing overall caravan speed. Muffalo females most optimal choice - easy to tame, good temp range, gives milk between caravan trips.
You must have gigantic colonies then to be able to spare 4-6 pawns for multiple days. How do you keep your base defended during this time? OTOH small caravans have a small 'visibility' making them less likely to be attacked.
Quote from: Sola on August 30, 2018, 03:04:13 AM
Improved caravaning:
-Admittedly, I never gave caravaning the time of day, due to the learning curve and myriad complaints people seemed to have with it. Is this a noteworthy improvement? Can I get a quick "Caravans for dummies" seminar?
Quote from: vampiresoap on August 27, 2018, 08:20:24 AM
Your solution to this problem is just..."throw in more doctors!"
Uhm...how about we just perfect the logic of one single doctor first, eh?
Quote from: vampiresoap on August 26, 2018, 08:24:28 AM
Good advice, but when your doctor has "sensory mechanite" or something and he goes to "rest". You'd know what I'm talking about. It doesn't even matter if you turned on self tending or the doctor is supposed to be working. Nothing matters because he will just go straight towards that hospital bed and ignore the dying colonist you just rescued. He won't even heal himself. Nope, he's just gonna lay there waiting for another doctor to take care of things.
Quote from: DeadByBruise on August 24, 2018, 09:02:50 PM
The building order changed, so now my builder first builds all of the furniture inside before repairing my defenses, this is quite annoying. Maybe allow us to define a zone that the builder always should prioritize? This way we could put our defensive area in this zone and if something needs to be repaired or rebuild in this zone, he will do it before anything else.