Quote from: Shurp on February 22, 2017, 07:24:39 PMThe original image from this thread was actually two events in quick succession.
That does sound odd, getting hit by two disease events so quickly. How many colonists did you have? I never have had that happen to me but I rarely have more than 10 colonists.
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General Discussion / Re: Diseases are really annoying.
February 23, 2017, 03:33:01 PM #2
General Discussion / Re: Diseases are really annoying.
February 21, 2017, 05:49:16 PMQuote from: Boston on February 21, 2017, 05:31:50 PMThats pretty much what I had in mind, the rng isn't very interesting, it just feels like I'm getting screwed over because "challenge"
If you don't have medicine (and not just any medication, the "right" medication) in the real world..... you are probably going to die from disease.
Disease, not war, not injuries, not accidents, is the number one killer of humanity. Still is today.
The only thing that should be changed about diseases in Rimworld is that they shouldn't be an "event", like they are now, where they pop up at random. Instead, they should be tied to colony cleanliness.
Your colonists live in filth? Get Infections and Plague!
You have a poor cook? Get food poisoning and parasites!
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General Discussion / Diseases are really annoying.
February 21, 2017, 04:06:26 PMWhat am I supposed to do about this? Is there a way to turn them off?
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Outdated / Re: [A15]As Simple As Rack - Simple storage solution for your everyday needs :p
December 31, 2016, 10:38:32 PM
Any plans on updating this mod for a16 or making it standalone? This is pretty much an essential mod for me.
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Stories / Re: Whats the funniest thing you have ever seen in Rimworld?
December 26, 2016, 06:47:46 PM
This
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Outdated / Re: [A15] MugenZ's mod: Food Analytics Tab, estimating crop yields and consumption
November 20, 2016, 11:28:39 PM
I honestly never really use animals other than for hauling and because having wolves is cool, but this seems like a pretty good mod for anybody who does use them largely, promising mod.
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