I agree with the sentiment of being able to enable or disable things. I would like to be able to decrease the frequency of Infestations, for example, not turn them off entirely. Not sure how feasible that is, really.
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#2
Releases / Re: [1.0] Jernfalk's Paper Currency
October 24, 2018, 05:29:11 PM
Dopbox doesn't seem to work and there is no file on ModDB, probably just needs time, but still pointing it out.
#3
Releases / Re: [B18] Mine It All [updated] (AKA - VeinMiner)
October 23, 2018, 05:49:04 AMQuote from: code99xx on October 23, 2018, 05:16:46 AMQuote from: Canute on October 22, 2018, 07:07:20 AMWhat? since when?
Allow tool got a similar function.
I cant see anything like what VeinMiner/Mine it All does ..
It has a Mine Connected feature... it is in the Orders Architect menu. It has been a thing for... at least 4 versions now, or something like that.
Edit: From the Allow Tool post itself.
#4
Outdated / Re: [A17] Jibbles Modlist
December 17, 2017, 02:48:59 AM
I see these have been updated for steam, any chance of a Direct Download option?
#5
Releases / Re: [A17] NIA's mod list - new release: Panacea (09.06.2017)
December 17, 2017, 02:17:19 AM
I hate to be one of "those" people, but... any ETA on an update to B18? I know the holidays are a thing, so I don't expect anything soonish, just curious if I should hold out for this.
#6
Outdated / Re: [A17] Rainbeau's Mods - Bridges, Backstories, Smooth Walls, Terraforming & More!
November 02, 2017, 01:59:24 PM
Apparently it was a mod that let's me harvest prostheses and bionics. If you change a stockpile to not have "Harvested, Not Harvested (Primitive/Simple/Glitterworld)" checked, it doesn't allow anything inside it. >.>
#7
Outdated / Re: [A17] Rainbeau's Mods - Bridges, Backstories, Smooth Walls, Terraforming & More!
November 02, 2017, 11:17:29 AMIt isn't being considered accessible? Possibly because it is on a bridge tile.
Edit: It should go without saying, but I'm running in Alpha 17.
Edit: The problem is more widespread than I thought. It is affecting a bunch of stockpiles, not just the ones on the bridges (that I'm using as a pier). I have no idea what is causing this. Sorry for assuming it was this mod.
#8
Outdated / Re: [A17] Cab's mods 13.06.17
November 01, 2017, 04:53:16 PM
I think, though I'm not quite sure, that Mining Bot conflicts with Misc Robots or Misc Robots++. After installing Mining Bots and Cleaning/Hauling/Whatever bots that get placed just wander around until they're disabled instead of doing their jobs. I'll try loading Base Robots and Mining Bot before Misc Robots(++) and see if that fixes things, but I'm not confident it will.
Edit: Loading Base Robots and Mining Bot before Misc Robots makes the Mining Bot wander around and not do its job... so it is definitely a conflict with either Misc Robots or Robots++. Shame. :\
Edit: Loading Base Robots and Mining Bot before Misc Robots makes the Mining Bot wander around and not do its job... so it is definitely a conflict with either Misc Robots or Robots++. Shame. :\
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