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Messages - Two_Bit_Magician

#1
Help / Re: Need examples to emulate for new mod
July 05, 2017, 11:58:25 AM
Thanks for the advice, I ended up downloading R&D and it's very helpful.
#2
Help / Need examples to emulate for new mod
July 04, 2017, 09:30:37 PM
Now, allow me to start this off by pointing out, I am not asking for a guide on how to make a mod, and I'm not asking someone else to do it for me.

I've got about three hundred hours' coding experience behind me, and more importantly, an idea for a mod. I've been looking through all the tutorials available, but I'm having trouble making the connections mentally as to how to do precisely what I'm thinking of.

Specifically, I want to implement a rivalry & sabotage mod. Pawns who remain at a low enough mood toward one another (specifically less than -90) have a chance to attempt to harm the subject of their wrath by setting a trap based on their skills. If they're good at Growing, Medicine, or Cooking, they'll poison them (any meal cooked by them will poison the target). If they're good at Crafting or Construction they'll weaken a seat or bed in the target's room so the next time the target uses it they'll be harmed, and so on.

I've seen plenty of tutorials on how to add new items or functionality to the game, but as I said I'm having a lot of difficulty figuring out how to turn that from abstract understanding to successful implementation. So my question is: are there any mods out there that do something similar to this, whose code I can analyze to better understand how to do what I'm thinking of?

Thanks, guys.
#3
After a muffalo is shot by one of my colonists, who abandons the job before it dies, leaving it bleeding to death, I mark it for hunting so that, in the morning, a hunter might come by and put it out of its misery.

I forgot my hunter had grenades.

My hunter trudges halfway across the map to find the downed muffalo, and with what I can only imagine is a madman's grin, pulls a grenade from their belt, pulls the pin, and drops it on the muffalo...

"A colonist needs treatment"
#4
Mods / Re: [Mod request] You play as a leader of colony
December 06, 2016, 11:56:43 PM
I'm going to give this a go using stats and status effects. I'll let you know if I'm successful.