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Messages - Telkir

#1
Hellooo - this feels like a bit of a necro post, but this is the last update I'll be doing for my little set of mods. I've been updating and fixing bugs on Steam since RimWorld 1.3 came out and I think that everything is now in the best shape for me to package up and update for you folks here. A summary of changes and the updated download links are on the OP as always, and the Nexus has also been updated. Sorry for the delay! I wanted to be fairly sure there weren't any nasties before updating the thread.

I want to thank everyone who has had some part in TMods, either by making translations, suggesting ideas, reporting bugs, or simply just enjoying using them in their RimWorld colonies. It's because of you that I've had the motivation to maintain everything this long!

If anyone is interested in doing further work on these mods (or just updating them for future RimWorld versions), you're welcome to do so without having to contact me first. If you'd like to continue using the existing mod pages on the Steam Workshop without having to set new ones up, you can let me know through a forum PM, and I'll figure out how to add you as a co-author.

See you around the rim!

EDIT: You can also download a WIP graphics zip that contains a selection of PSDs and graphics from across my mods. It has stuff for most of the floor textures in MoreFloors, though not the ones for the wood floors I'm afraid (those were amongst the oldest and at that point I didn't bother keeping the PSDs once I'd rendered them). This stuff may be useful for anyone wanting to do future updates, or just poke around with the resources for other use. Hope it helps.
#2
Updated to add support for RimWorld 1.2. Changelog is on the main post.
#3
@frenchiveruti - I appreciate you taking the time to report this but what you describe is a longstanding bug that I've investigated a couple of times to no avail. To my knowledge the XML is set up as it should be and I don't know why filtering doesn't work.

Given that the functionality of salvaging cloth from apparel is both broken (in a couple of ways) and somewhat overpowered, I think it may actually be best if I remove it from ExpandedCloth at the next update.
#4
@Moogie: It surely is. :) Guess that's why I can't tear myself away even after all these years - and I've tried!

Anyhow, here's the full package of updates for RimWorld 1.1 and Royalty...

T's Mods 2.1.0 - 27th March 2020

* Updated to and balanced for RimWorld 1.1
* STANDARDS: Adjust file structures to provide dual compatibility with 1.0 and 1.1
* ADD: MoreFloors - 6 new styles of stone flooring, 2 of which are "fine" for Royalty
* ADD: MoreFloors - now supports TWC's update of Cupro's Stones
* ADD: MoreFloors - now supports both flavours of Extra Stone
* ADD: ExpandedCrops - tomato plants now have an "immature" graphic without fruit
* TWEAK: MoreFloors - Jade floor is now classed as a fine floor in 1.1
* TWEAK: MoreFloors - Jade floor now takes longer to build for less beauty in both 1.0 and 1.1
* TWEAK: RawCropThoughts - clarified two labels to "ate raw rice" / "ate raw agave"
* TWEAK: ExpandedCrops - bulk recipes for salad/soup adjusted to match vanilla style
* TWEAK: MoreBedsCloth - cloth requirement added to hospital beds
* REMOVED: ExpandedCrops - bulk recipes for simple/fine/lavish meals; now in vanilla
* REMOVED: ModSync support (sorry!)


Thanks to Steam users over the last month I'm reasonably sure that all of the significant bugs have already been crushed, but if you do find any problems then please let me know. Sorry for the delay in getting this download available here.

Stay safe, everyone, and hope you enjoy!
#5
Welcome, and thanks for the report. For what it's worth this bug is fixed if you happen to use the Steam version, but I'll be packaging up all of my mods in a proper 1.1 update for non-Steam users within the next few days. Sorry for the delay... I just have a couple more things on my list to get done first. At least you'll be getting a fairly well bug-tested version :)

You can fix the error yourself in the meantime, if you wish, by editing this file:
<RimWorld>/Mods/T-MoreFloors/Defs/RecipeDefs/MoreFloorsProduction.xml

In both the <filter> and <fixedIngredientFilter> sections, the only <li> items you need are WoolMegasloth, WoolMuffalo, WoolCamel, and WoolAlpaca. Delete lines of anything else. The errors should go away then.
#6
Another RimWorld version? And here I was hoping I could hibernate a bit longer... :)

MoreFloors seems to be the most popular of my little additions and a couple of people were asking on Steam whether I'd be updating. I had chance today to bring it up to date and you can grab the updated MoreFloors from the link:

MoreFloors prerelease for RimWorld 1.1 (also backwards compatible with 1.0)

EDIT: This prerelease has an omission in the defs which makes the added floors have an 'undignified' status if you use them in the Royalty expansion. I'll make sure this is fixed in the full release coming soon.

EDIT 2: My mods are mostly updated - all except MiscStuff. Once that's done (and no further bugs are reported by Steam users) I'll update all the download links.
#7
A very small update to v2.0.2 in order to fix edge blending of jade and plasteel floors in MoreFloors and fix the supported version format across all mods to get rid of console warnings.
#8
@xextremex - The reason you're having such a hard time is that the colours for each alert level are hardcoded into the DLL - the values in the XML that you're changing only apply for a very brief period before they get overwritten by code. Someone with the skill and time to do so could rig it so the different alert colours would be configurable inside the Mod Settings menu, but that isn't something I can do myself.

I would offer to compile you a customised DLL with adjusted colours but my current source code won't compile against A15 as RimWorld's internals have changed since then. If you choose to update, though, I could arrange something. :)
#9
@Ruisuki - Nope, purely for immersion.

@publicuser - Thanks for those translations - I'll update them into the main download!
#10
I don't know enough to say, honestly. :) If you have mods that affect the research tree by adding extra prerequisites to vanilla techs then it's certainly worth making sure that the entire research chain has been completed to see if that makes a difference.

Alert lamps having the same texture as normal standing lamps is intended - I don't add any custom graphic in MiscStuff.

Sorry that I can't be of any more help.
#11
Hmm - I don't know what to tell you. Just checked this and after completing the research of microelectronics then colored lights, alert lamps showed up in the Furniture tab no problem.
#12
@Ruisuki - You should find it in the Furniture tab, the same as all the other flavours of standing lamp.
#13
@Kapun - If you simply delete the "Defs" folder of MoreBedsCloth, the remaining patch XML will do exactly what you're after.

You could also then delete the Textures folder too since none of the new bed graphics would be needed at that point.
#14
@Ruisuki - I don't understand what you mean and don't currently have any more time to investigate for myself. Can you clarify?

Updated to RimWorld 1.0, available here, on Steam, and the Nexus (in a moment or three).
#15
Updated to RimWorld Beta 19. Pushing updates to the Steam Workshop now.