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Show posts MenuQuote from: Tynan on July 21, 2018, 01:01:25 AM
I'm thinking about how to handle this sort of thing. Thought it may be worth discussing. Questions to consider:
1. Should the game have a such a thing as bad luck outcomes that's not induced by some obvious, non-pressured, voluntary player decision? Or should I make a universal design standard that nothing bad ever happens unless the player actively induces it or makes some clearly-traceable mistake to cause it?
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2. Should I just ignore some classes of player feedback as simply not linking up with what RW is? Are some players worth leaving alone to try to make a game that's different from the usual assumptions? Even if it leaves them pissed off because they intepreted a story generator as if it were a skill test?
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3. Should players be able to consistently avoid losing people/resources even at high difficulty? At any difficulty?
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4. Is there a way to set expectations (relative to the whole game, or relative to a given difficulty level) to encourage players to accept some degree of randomness to game outcomes? Or will they always reject this randomness and demand to be rewarded in accurate proportion to their skill/effort?
Quote from: mabor0shi on July 20, 2018, 01:32:09 AMI stand corrected.
Ah, but you see...Quote from: patoka on June 11, 2018, 02:26:29 AM
(yes this is a political statement. please dont derail the topic anyway)
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Showing Rimworld on the news and saying it will warp children's minds is like showing a chess set wherein all the pieces are naked men and saying "Look at these black and white chess pieces knocking each other over. They are engaged in interracial homoerotic behavior! It's going to turn all the children gay."
Quote from: Listen1 on July 20, 2018, 07:32:31 AM
As for bad press, in an era that political correctness is agree to being called a "mean, mad, white man", I believe that Rimworld should not be thrown to some jornalist to be said "This game is a mysoginist, rapist drug filled training for the alt-right to assert their white privelage."
Quote from: Adamiks on July 08, 2018, 09:08:23 PM
hey there, nice to see you back
it might seem a really anime thing to say, but, it's amazing how much this useless topic connected few people, i mean even if we don't say much besides numbers, the same faces appear for some time now, longer than my usual friends, honestly
8199
Quote from: Falcon_the_Slut on July 06, 2018, 12:18:15 PM
Maybe post a photo of yourself, Julie...so that we know you know how if we want to discuss game related items with you further and in great detail!
Quote from: Call me Arty on June 27, 2018, 01:03:58 AM
I came around to it, an Tynan has a point. It makes sense to say that a Glitterworld has ultratech medicine, but it would just be redundant to say that Glitterworld medicicine came from a Glitterworld. Besides, getting it on a Rimworld means that this "glitterworld" medicine is also on Urbworlds, Midworlds, Disneyworlds, Glasswords, etc. Not so specific now, huh?
Quote from: mabor0shi on June 12, 2018, 02:42:24 AMQuote from: patoka on June 11, 2018, 02:26:29 AMYou forgot to mention force feeding drugs and alcohol to menial laborers to keep them complacent with the pointless toil and struggles of life. Maybe that hits too close to home for you?
people dying. blood carpets. prisoner abuse. animal cruelty. randpm acts of violence towards minors. nudity. public sexy timey. homosexuality. "fornication". cannibalism. art from the parts of dead people. starvation. people living in their own dirt (in some mods). being forced to tragically fight your family members to the death. stealing organs of incapacitated visitors. producing and selling hard drugs to inigenous people. and worst of all: real. fur. coats.
btw, i LOLed at "selling hard drugs to indigenous people".
p.s. I know it's you Anderson Cooper. Go ahead "patoka". Tell your liberal media buddies about Rimworld. See if I care.