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Messages - dearmad

#1
that looks really cool, except nothing for 1.2? which means when the next patch comes out it will likely break. I'm personally maintaining about5 mods for my personal use... I don't want to adopt any more.
#2
Quote from: kclace on August 20, 2020, 10:03:28 PM
I hear you man. I really enjoy playing as rough outlanders or even pirate types, just moving from place to place looting and killing stuff. , not bothering to research technology. I guess the dissatisfaction comes from not having to leave the planet to "win."

Now we're talking!

New win scenarios beyond what we have? I am totally for that!  Would be cool if there was a way to endgame by becoming some sort of Bandit King of the Planet, or luring in the Stellarch and murdering him, or ransacking the Stellarch palace that is on your world- like it's across the other side of the planet, and is a set-piece (with some randomness to it) set up of a massively defended palace. Maybe even with one map being the above ground, and then a transport area where you steal shuttles to go board and attack his ship in orbit in terrifying close combat with wall breaches leading to spacing people.

Or murdering some other arch nemesis of yours who is very very close to the Emperor, so you have to somehow get in close without alarming everyone, and kill him without others seeing- maybe this gets you the info you need to locate the final Stellarch palace you're gonna tack out. IDK- those scenarios would be totally cool to me.

Or just cornering the Luciferum (sp) market by eliminating a group of crime lords who produce it on your world, while you have to significantly produce it in large quantities, or the Empire comes down on your ass for not supplying them (the way to produce L would be only available to you as you decided to go the Rogue route...)
#3
Outlier here, but I appreciate the fact that there's a path that isn't equal, but more free than "belonging" to the Empire. Not all things are equal, and the different manner of play it demands is something I like.

Not taking away from a possible 4th path as you all are describing above, but right now I like the stripped down, sort of rogue screw the Empire path as an option.
#4
You're still not making sense. There is no candle mod I used. Ugh.... nvm.
#5
I don't understand you "based on that mod" comment. It's not based on any mod.

Mod attached to top post now.

#7
I actually found the issue. My mod is OK, it's just that Vanilla Furniture Expanded does something wonky with mediation and my patch method or his don't cooperate.
#8
Trying that still gets the red errors, while the mod works....

https://gist.github.com/0afa76358af29cff3e85db15fd4b59a4
#9
If I add the value inside of that- would it look like:

<Operation Class="PatchOperationAdd">
        <xpath>Defs/ThingDef[defName="MeditationSpot"]/comps</xpath>
        <value>
            <li Class="CompProperties_FireOverlay">
                <fireSize>0.25</fireSize>
                <offset>(0,0,0.16)</offset>
            </li>
            <li Class="CompProperties_Glower">
                <glowRadius>1</glowRadius>
                <glowColor>(255,153,50,0)</glowColor>
            </li>
        </value>
   
    </Operation>


#10
It's just a simple texture replacement with an added fire overlay....

Here's the mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2200414144&tscn=1597678509

Here's the only code it executes:

<?xml version="1.0" encoding="utf-8"?>

<Patch>
<Operation Class="PatchOperationReplace">
    <xpath>/Defs/ThingDef[defName = "MeditationSpot"]/graphicData/texPath</xpath>
<value>
<texPath>Spots/Candle</texPath>
</value>
  </Operation>



<Operation Class="PatchOperationAdd">
    <xpath>Defs/ThingDef[defName="MeditationSpot"]</xpath>
<value>
<comps>
<li Class="CompProperties_FireOverlay">
<fireSize>0.25</fireSize>
<offset>(0,0,0.16)</offset>
</li>
<li Class="CompProperties_Glower">
<glowRadius>1</glowRadius>
<glowColor>(255,153,50,0)</glowColor>
</li>
</comps>
</value>

    </Operation>
 
  </Patch>
 


Here's the red error I can replicate users are getting, but I'm not sure WHY this would happen:

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="BuildingBase"><defName>MeditationSpot</defName><label>meditation spot</label><description>Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.</description><graphicData><texPath>Spots/Candle</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><altitudeLayer>FloorEmplacement</altitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><rotatable>false</rotatable><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><designationCategory>Misc</designationCategory><passability>Standable</passability><drawGUIOverlay>true</drawGUIOverlay><building><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><ai_chillDestination>false</ai_chillDestination><artificialForMeditationPurposes>false</artificialForMeditationPurposes></building><comps><li Class="CompProperties_UsesMeditationFocus" /><li Class="CompProperties_AssignableToPawn"><drawUnownedAssignmentOverlay>false</drawUnownedAssignmentOverlay><compClass>CompAssignableToPawn_MeditationSpot</compClass></li></comps><placeWorkers><li>PlaceWorker_MeditationSpot</li></placeWorkers><designationHotKey>Misc12</designationHotKey><comps><li Class="CompProperties_FireOverlay"><fireSize>0.25</fireSize><offset>(0,0,0.16)</offset></li><li Class="CompProperties_Glower"><glowRadius>1</glowRadius><glowColor>(255,153,50,0)</glowColor></li></comps></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


and

Exception while executing PostLoad on null: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.DirectXmlToObject.TryDoPostLoad (System.Object obj) [0x0000a] in <a5cb16e7582e46cc8acabb9853272707>:0
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:TryDoPostLoad(Object)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()



The mod FUNCTIONS perfectly in game... so IDK.
#11
Your game state made my eyeballs bleed.

I don't even care what problems you're having when you're at the edge of the game's possible realities like that.
#12
Done. Let me know if I did that right.
#13
Hi.

It's pretty modded. Would a MOD list help to isolate maybe the culprits?

What are the ostensible triggers for the quest? I can try to do a lot more detective work at my end.

I have savegames- how can i send one? Max attachment size in 1 mb. compressed it's about 3
#14
General Discussion / Re: New Blight = dumb
August 11, 2020, 04:47:42 PM
To OP, one way to help offset the disaster it to plant 4 smaller fields with space between them instead of one field like you sued to. I know it's different, but ti works for me. Lose only 1/4 my crop at a time in a naked brutality start instead of ALL.
#15
Naked and Rich starts (have played three)- in a year's time for each I have not received the quest to protect the noble from the beast to initiate Empire membership. I HAVE gotten the quest to protect the rebel and go into psycasting as a rogue quest however (about 2 quadfums in).

WAD or bug?

Was still solo without partner-a s I like to extend that part of the challenge. What are the triggers for the quest?

Oh queried here and had a few others say this happened to them:
https://steamcommunity.com/app/294100/discussions/0/2797251375488720972/