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Messages - dogboy357

#1
Ideas / Re: Multiplayer
November 08, 2013, 01:50:22 PM
Quote from: Galileus on November 07, 2013, 05:40:20 PM
And the FPSs crowd won't play RTSs. That's not a reason to add FPS elements to RTSs - unless that was the design, you'll end up with a mess that won't convince either of audiences.
I'm not against multiplayer per-se, but I do think it's way, way, waaaaaay to early to even mention it as of now. Let's get a good SP game going, then - that game will be even better in multi.

1: Quite the opposite in many cases. For instance, I am a die-hard FPS gamer, but I also love playing RTS games. Most FPS games don't have much in the way of strategy, its mostly just run here, shoot that, kill that guy over there, etc. I really enjoy FPS, but the RTS genre is a lot more challenging.

2: I agree, this game is a full RTS, and should not be mixed with some FPS features, as it could be slightly confusing.

3: To make this game co-op compatible, all Ty would have to do would be to allow 2 or more people to be on the same map, which should be fairly easy to do, and it should not conflict much with further game development. If it were to be a pvp/competitive game, that would break too much and require re-balancing many of the current features. If Ty decided to add a co-op mode, and not a competitive mode, the game would be better from the addition.
#2
Ideas / Re: Multiplayer
October 31, 2013, 06:05:11 PM
I am posting on behalf of 3 people, including myself.
My friends and I are very excited about the game and have been trying to brainstorm ideas, and multi-player seems to be the most brought up in our little circle. We have discussed the idea of team survival / co-op a little bit. Mostly we talk about what kind of defenses we would set up as a group, and what would be the best way to survive, but we have a couple ideas.

Since we have seen that there is already a team system in-game, you could add a team for each player, but have them all friendly towards each other. Also, colonies should not have difficulty trading with each other as you could use the comms station, and the trade system that is already in place to request a trade with another player.
#3
Ideas / Re: Brainstorm: Buildable Future Content
October 31, 2013, 01:59:32 AM
Maybe adding in a few cooking/farming buildings, such as a windmill. For power, you could add in lightning rods for harvesting energy from lightning strikes near it, or a watermill if rivers are to be added (for continuous power, like the geothermal gyser.). For comfort (such as carpets) you could add in air conditioners/heaters. For disposing of unwanted bodies, maybe add a pyre/bonfire that may or may not spread fire (chance that the fire burns out of hand), but will slowly burn up corpses.

I'm too lazy to look through the 2000+ posts in the suggestions section to see if any of these have been mentioned yet...