Quote from: Galileus on November 07, 2013, 05:40:20 PM
And the FPSs crowd won't play RTSs. That's not a reason to add FPS elements to RTSs - unless that was the design, you'll end up with a mess that won't convince either of audiences.
I'm not against multiplayer per-se, but I do think it's way, way, waaaaaay to early to even mention it as of now. Let's get a good SP game going, then - that game will be even better in multi.
1: Quite the opposite in many cases. For instance, I am a die-hard FPS gamer, but I also love playing RTS games. Most FPS games don't have much in the way of strategy, its mostly just run here, shoot that, kill that guy over there, etc. I really enjoy FPS, but the RTS genre is a lot more challenging.
2: I agree, this game is a full RTS, and should not be mixed with some FPS features, as it could be slightly confusing.
3: To make this game co-op compatible, all Ty would have to do would be to allow 2 or more people to be on the same map, which should be fairly easy to do, and it should not conflict much with further game development. If it were to be a pvp/competitive game, that would break too much and require re-balancing many of the current features. If Ty decided to add a co-op mode, and not a competitive mode, the game would be better from the addition.