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Messages - b4d

#1
feel free to use this

https://www.dropbox.com/s/lzuf6ley1l5b4yd/Biabor.rws?dl=0

flat temperate forest 30/60
#2
Cassandra Classic, extreme

day 11: squid got killed by cargo pods while sleeping in his room

i think i saw the cargo pods land and explode like a grenade. is this intended?

[attachment deleted by admin: too old]
#3
As title said..

error console spammed nonstop with this

Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.DeepResourceGrid.GetCellExtraColor (Int32 index) [0x00000] in <filename unknown>:0
  at Verse.CellBoolDrawer.RegenerateMesh () [0x00000] in <filename unknown>:0
  at Verse.CellBoolDrawer.ActuallyDraw () [0x00000] in <filename unknown>:0
  at Verse.CellBoolDrawer.CellBoolDrawerUpdate () [0x00000] in <filename unknown>:0
  at Verse.DeepResourceGrid.DeepResourceGridUpdate () [0x00000] in <filename unknown>:0
  at RimWorld.MapInterface.MapInterfaceUpdate () [0x00000] in <filename unknown>:0
  at RimWorld.UIRoot_Play.UIRootUpdate () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()


tried to reproduce but didn't seem affect new game (god mode, put ground penetrating scanner, power it up and click it. the green spots shows just fine)

Save file : https://www.dropbox.com/s/1vtv3zl6pg6ntmk/Fallville.rws?dl=0

mod list see pic


[attachment deleted by admin due to age]
#4
Outdated / Re: [A16] Organized Research Tab v1.1.2
March 27, 2017, 11:49:17 PM
didn't fix the freezing issue for me. clicking the research tab totally freeze the game forcing me to force close it.

my mod list :
<modNames>
<li>Core</li>
<li>Miscellaneous 'CORE'</li>
<li>Misc. MapGen FactionBase</li>
<li>Misc. MapGenerator</li>
<li>HugsLib</li>
<li>Map Reroll</li>
<li>Architect Sense</li>
<li>Rimsenal - Rimhair</li>
<li>Nackblad Inc Rimhair</li>
<li>Spoons Hair Mod</li>
<li>Lovely Hair Style</li>
<li>Xeva's Rimhair (A14, A15, A16)</li>
<li>VoHair</li>
<li>Zhentar's Vanilla Fixes</li>
<li>Zhentar's Vanilla Tweaks</li>
<li>WorldPawnGC</li>
<li>A World Without Hat</li>
<li>Taiga Creatures</li>
<li>OSHA Compliance</li>
<li>Follow Me</li>
<li>Numbers</li>
<li>Wildlife Tab</li>
<li>Relations Tab</li>
<li>WorkTab</li>
<li>Animal Tab</li>
<li>Allow Tool</li>
<li>QualityBuilder</li>
<li>Set-Up Camp</li>
<li>RBSE Hardcore Edition</li>
<li>A Dog Said...</li>
<li>Taiga Creatures / A Dog Said compatch</li>
<li>[sd] advanced powergeneration</li>
<li>Roof Support A16</li>
<li>Stuffed Floors</li>
<li>Industrialisation</li>
<li>Colony Manager</li>
<li>Camping Stuff</li>
<li>Camping Incidents</li>
<li>Cooks Can Refuel</li>
<li>Hand Me That Brick</li>
<li>AC-Enhanced Hauling</li>
<li>I Can Fix It!</li>
<li>JTReplaceWalls</li>
<li>Less Arbitrary Surgery</li>
<li>Stack Merger</li>
<li>Feed The Colonists</li>
<li>AC-Enhanced Crafting</li>
<li>CaravanSpot</li>
<li>Trading Spot</li>
<li>Editable Backstories</li>
<li>Additional Traits v2.2</li>
<li>ZWTraits A16</li>
<li>More Mental Breaks</li>
<li>TI - Joins+</li>
<li>EdB Prepare Carefully</li>
<li>Remote Explosives</li>
<li>Blueprints</li>
<li>More vanilla factions</li>
<li>Change Dresser</li>
<li>Hyperweave / Synthread Crafting</li>
<li>Craftable Glitterworld Medicine</li>
<li>Caridion Arsenal A16</li>
<li>Rimsenal</li>
<li>Rimsenal - Federation</li>
<li>Rimsenal - Feral</li>
<li>Rimsenal - Storyteller pack</li>
<li>Iron Dan For 0.16</li>
<li>Rimsenal - Security pack</li>
<li>Shooting Skill Rebalanced v1.2</li>
<li>Infused</li>
<li>Grenade Fix: Rearmed</li>
<li>MinifyEverything</li>
<li>DE Surgeries (GE)</li>
<li>GHXX Tech Advancing</li>
<li>More Trade Ships</li>
<li>Improved Infestation</li>
<li>Pests</li>
<li>DeadMansClothing</li>
<li>M Pawn Death RNG Remover</li>
<li>Mod List Backup</li>
<li>Organized Research Tab</li>
<li>JTExport</li>
<li>Soylent green a16</li>
<li>Quality Fix</li>
<li>Chemicals &amp; Neutroamine</li>
</modNames>


edit : works fine with just core, hugslib, and modlistbackup. hard to guess which mod it conflicts with..

oh btw, i'm playing a resolution of 1587 x 913 and the research tab was cut off at the bottom.


[attachment deleted by admin due to age]
#5
Quote from: Wraithling on March 21, 2017, 05:11:53 AM
Hey, that sounds fun  :D  Which custom storyteller are you using? I've been playing Rimworld for 3 months and Cassy extreme no longer challenges me as she used to.

I combined two storyteller into one and adjusted the numbers a bit

Iron Dan as base
http://steamcommunity.com/sharedfiles/filedetails/?id=731434226

and take part of Hildegarde raid settings from Rimsenal - Storyteller's for the raids
http://steamcommunity.com/sharedfiles/filedetails/?id=725952322
#6
Custom story teller with extreme difficulty

lots of events and very frequent raids, cause being beaten to a pulp is fun
#7
Anyone ever tried making a large base fully walled off without any entrance (for raiders. colonist can use the doors) with a guest bed inside and experience a heavy lag after clicking on the guest bed?

tried to reproduce the issue with minimalist modlist still lags so hard


Core
HugsLib
Mod List Backup
Hospitality


here's the save file if anyone wants to try it out :
https://www.dropbox.com/s/evq1srk0nkp5hhg/GuestBed.rws?dl=0
#8
Outdated / Re: [A16] Medicine Mods
March 06, 2017, 11:26:09 PM
uhh.. what's the password for extracting Glitterworld and Military Medicine Crafting.zip?
#9
Outdated / Re: [A16]Better Terrain
February 10, 2017, 12:57:39 AM
Got duplicate entries for growing trees

[attachment deleted by admin due to age]
#10
Outdated / Re: [A16]Better Terrain
February 06, 2017, 05:40:34 AM
A minor issue, The tall grass graphic is overlapping with some other stuff (graveyard & growing zone in this pic)

It was also a bit hard to distinguish between soil, plains and good soil(I blame those grasses  ;D)
and damn those raspberries was really hard to spot   ;D

The generated map was awesome though

using the 0.046 version

[attachment deleted by admin due to age]
#11
Hi, I'm having a minor clipping issue in the relations tab if there's a lot of factions

see attached picture  ;)

[attachment deleted by admin due to age]
#12
Outdated / Re: [A16]Better Terrain
February 02, 2017, 09:56:06 AM
must.. resist.. restarting a new colony..  :P

those preview images looks dope!
#13
Help / Re: Need Help Making a Meal Recipe Def.
January 30, 2017, 11:11:30 PM
I think your xml is a bit messed up.

the very first <RecipeDefs> doesn't have any closing tag at the bottom.

there should be a <RecipeDef> above <defName>MakeBoltos</defName>

for MakeBoltos recipe, I'm not sure if this section is needed
<allowMixingIngredients>true</allowMixingIngredients>
    <ingredientValueGetterClass>IngredientValueGetter_Nutrition</ingredientValueGetterClass>


the ingredients part
<ingredients>
            <li>
                 <li>Component<li>
                     </filter>
                     <count 1.00>
                 <li>MealSimple<li>
                     </filter>
                     <count 1.00>
             </li>
     </ingredients>

I'm not sure yours will work.

Try to replace it with something like this
<ingredients>
<li>
<filter>
<thingDefs>
<li>Component</li>           
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>MealSimple</li>           
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
#14
Quote from: scuba156 on January 30, 2017, 10:05:55 AM
I'm still looking for ideas

Is it possible to add search / highlight function for a specific mod in the list?
With a long list of mods it's hard to spot the one you're looking for
#15
Help / Re: Need Help Making a Meal Recipe Def.
January 30, 2017, 12:12:16 AM
Can I have a look at your recipe def?

I tried to make a sample recipe def, tested it and it works
<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <RecipeDef>
<defName>CookMealWeird</defName>
<label>cook weird meal</label>
<description>Cooks a weird meal from a combination of simple meals and components.</description>
<jobString>Cooking weird meal.</jobString>
<workSpeedStat>CookSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
    <soundWorking>Recipe_CookMeal</soundWorking>
    <ingredients>
<li>
<filter>
<thingDefs>
<li>Component</li>           
          </thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>MealSimple</li>           
          </thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
      <MealWeird>1</MealWeird>
    </products>
<fixedIngredientFilter>
      <thingDefs>
        <li>Component</li>
<li>MealSimple</li>
      </thingDefs>
    </fixedIngredientFilter>
<skillRequirements>
<li>
<skill>Cooking</skill>
<minLevel>4</minLevel>
</li>
</skillRequirements>
    <workSkill>Cooking</workSkill>
<recipeUsers>
        <li>ElectricStove</li>
<li>FueledStove</li>
    </recipeUsers>
<workAmount>600</workAmount>
  </RecipeDef>
</Defs>


I'm no expert though. Don't know if there's any flaws on that recipe def