feel free to use this
https://www.dropbox.com/s/lzuf6ley1l5b4yd/Biabor.rws?dl=0
flat temperate forest 30/60
https://www.dropbox.com/s/lzuf6ley1l5b4yd/Biabor.rws?dl=0
flat temperate forest 30/60
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.DeepResourceGrid.GetCellExtraColor (Int32 index) [0x00000] in <filename unknown>:0
at Verse.CellBoolDrawer.RegenerateMesh () [0x00000] in <filename unknown>:0
at Verse.CellBoolDrawer.ActuallyDraw () [0x00000] in <filename unknown>:0
at Verse.CellBoolDrawer.CellBoolDrawerUpdate () [0x00000] in <filename unknown>:0
at Verse.DeepResourceGrid.DeepResourceGridUpdate () [0x00000] in <filename unknown>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
<modNames>
<li>Core</li>
<li>Miscellaneous 'CORE'</li>
<li>Misc. MapGen FactionBase</li>
<li>Misc. MapGenerator</li>
<li>HugsLib</li>
<li>Map Reroll</li>
<li>Architect Sense</li>
<li>Rimsenal - Rimhair</li>
<li>Nackblad Inc Rimhair</li>
<li>Spoons Hair Mod</li>
<li>Lovely Hair Style</li>
<li>Xeva's Rimhair (A14, A15, A16)</li>
<li>VoHair</li>
<li>Zhentar's Vanilla Fixes</li>
<li>Zhentar's Vanilla Tweaks</li>
<li>WorldPawnGC</li>
<li>A World Without Hat</li>
<li>Taiga Creatures</li>
<li>OSHA Compliance</li>
<li>Follow Me</li>
<li>Numbers</li>
<li>Wildlife Tab</li>
<li>Relations Tab</li>
<li>WorkTab</li>
<li>Animal Tab</li>
<li>Allow Tool</li>
<li>QualityBuilder</li>
<li>Set-Up Camp</li>
<li>RBSE Hardcore Edition</li>
<li>A Dog Said...</li>
<li>Taiga Creatures / A Dog Said compatch</li>
<li>[sd] advanced powergeneration</li>
<li>Roof Support A16</li>
<li>Stuffed Floors</li>
<li>Industrialisation</li>
<li>Colony Manager</li>
<li>Camping Stuff</li>
<li>Camping Incidents</li>
<li>Cooks Can Refuel</li>
<li>Hand Me That Brick</li>
<li>AC-Enhanced Hauling</li>
<li>I Can Fix It!</li>
<li>JTReplaceWalls</li>
<li>Less Arbitrary Surgery</li>
<li>Stack Merger</li>
<li>Feed The Colonists</li>
<li>AC-Enhanced Crafting</li>
<li>CaravanSpot</li>
<li>Trading Spot</li>
<li>Editable Backstories</li>
<li>Additional Traits v2.2</li>
<li>ZWTraits A16</li>
<li>More Mental Breaks</li>
<li>TI - Joins+</li>
<li>EdB Prepare Carefully</li>
<li>Remote Explosives</li>
<li>Blueprints</li>
<li>More vanilla factions</li>
<li>Change Dresser</li>
<li>Hyperweave / Synthread Crafting</li>
<li>Craftable Glitterworld Medicine</li>
<li>Caridion Arsenal A16</li>
<li>Rimsenal</li>
<li>Rimsenal - Federation</li>
<li>Rimsenal - Feral</li>
<li>Rimsenal - Storyteller pack</li>
<li>Iron Dan For 0.16</li>
<li>Rimsenal - Security pack</li>
<li>Shooting Skill Rebalanced v1.2</li>
<li>Infused</li>
<li>Grenade Fix: Rearmed</li>
<li>MinifyEverything</li>
<li>DE Surgeries (GE)</li>
<li>GHXX Tech Advancing</li>
<li>More Trade Ships</li>
<li>Improved Infestation</li>
<li>Pests</li>
<li>DeadMansClothing</li>
<li>M Pawn Death RNG Remover</li>
<li>Mod List Backup</li>
<li>Organized Research Tab</li>
<li>JTExport</li>
<li>Soylent green a16</li>
<li>Quality Fix</li>
<li>Chemicals & Neutroamine</li>
</modNames>
Quote from: Wraithling on March 21, 2017, 05:11:53 AM
Hey, that sounds fun Which custom storyteller are you using? I've been playing Rimworld for 3 months and Cassy extreme no longer challenges me as she used to.
Core
HugsLib
Mod List Backup
Hospitality
<allowMixingIngredients>true</allowMixingIngredients>
<ingredientValueGetterClass>IngredientValueGetter_Nutrition</ingredientValueGetterClass>
<ingredients>
<li>
<li>Component<li>
</filter>
<count 1.00>
<li>MealSimple<li>
</filter>
<count 1.00>
</li>
</ingredients>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Component</li>
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>MealSimple</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
Quote from: scuba156 on January 30, 2017, 10:05:55 AM
I'm still looking for ideas
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<RecipeDef>
<defName>CookMealWeird</defName>
<label>cook weird meal</label>
<description>Cooks a weird meal from a combination of simple meals and components.</description>
<jobString>Cooking weird meal.</jobString>
<workSpeedStat>CookSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
<soundWorking>Recipe_CookMeal</soundWorking>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Component</li>
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>MealSimple</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<MealWeird>1</MealWeird>
</products>
<fixedIngredientFilter>
<thingDefs>
<li>Component</li>
<li>MealSimple</li>
</thingDefs>
</fixedIngredientFilter>
<skillRequirements>
<li>
<skill>Cooking</skill>
<minLevel>4</minLevel>
</li>
</skillRequirements>
<workSkill>Cooking</workSkill>
<recipeUsers>
<li>ElectricStove</li>
<li>FueledStove</li>
</recipeUsers>
<workAmount>600</workAmount>
</RecipeDef>
</Defs>