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Messages - megatech2795

#1
So I installed this with CE guns and I instantly had an issue when I loaded a new game. The moment I spawned in there was no menu bar at the bottom. Whenever I would move my mouse the bar would flicker rapidly in and out of being. I can't use it or click anything on it. This makes the game unplayable. I have no idea why this is happening but I have the new 1.6.2 CE and the 1.6 CE guns releases. Anyone got a solution?
#2
Ideas / Re: Better performance
March 03, 2018, 01:00:53 PM
So from what I've read this is all the fault of unity engine. It would be a GIGANTIC setback to port the game to another engine as MUCH new coding and recoding would have to be done. At this point its a gamble. You can have a PC that costs 3 grand and runs top games perfectly but not this game. Its all in the hands of the developers at this point. My vote goes to performance over content as mods are a thing.
#3
I have been following this project for a long time almost since it launched and I am excited to see work resume on it and to see the time it eventually comes out! Hope to see progress and work on this amazing and beautiful mod!!  :) :)
#4
Outdated / Re: [A17] Yes, Vehicles
October 17, 2017, 03:52:21 PM
Are there tanks coming? I would love to have a tank like the M1 Abrams or an older tank like the M3 Lee!
#5
Some starting ideas for shotguns can be a Remington 870, Spas as mentioned above and maybe a DP-12 for double shot action! The possibilities are endless!
#6
I believe that combat extended has a Famas and I want this mod to add things most gun mods don't. I think that could make it unique. Also everyone mistakes shotguns for not being good at long range.. In real life a Remington 870 can hit a target with birdshot pretty dead on from 40 yards so I would say correct the shotguns to be more accurate and then add some good ones and yeah we got some decent shotguns added.
#7
Does the mod have a CZ Scorpion? And could you make incendiary and tracer rounds for guns?
#8
Mods / Re: [Mod... something] Custom Colonist Pool
March 21, 2017, 07:37:17 PM
I am going to put this mod in the unfinished section for anyone who wants to offer to help finish it. I have no contact with the original creators and am wondering how to move this thread to the unfinished section.
#9
Mods / Re: Request Torture Mod
February 07, 2017, 01:24:20 PM
Unfortunately, I have lost contact with the main mod creators and am in the process of contacting them again. I'm doing my best to keep this project going but we can only do so much without contact. Just messaged them at the time of this post and am hoping for a swift and positive response. I will try my best to make sure this mod comes out! However, keep in mind this project has changed quite a bit from the original plans due to issues of coding and of communication. If anyone else has any coding experience or art design let me know just in case the mod creators have officially gone dark on me! Don't take this as a for sure position on the mod team as I do not yet know if they will respond to me. If they do we can get the ball rolling again. If not, well you know.. PM me if anyone can help out! Thanks for you patience everyone!! And have a GREAT day! :)
#10
That's a great idea! I'm very active in the community and with checking my mail so if you'd like I can also set up some posts around the forums to direct possible coders to you and your project! Again as said above with the others I'm just trying to help advertise this if you would like. I am very excited to see this mod get finished up  and released! Even as a beta! So if you'd like me to advertise around for some assistance let me know on this thread or PM me! I'd be more than happy to set up and manage a few threads directing coders and such to you and this epic project!  ;D
#11
Mods / Re: Request Torture Mod
January 20, 2017, 06:23:39 PM
We may or may not begin to focus on the slave aspect. I am sad to announce that we will no longer be putting in a fear meter feature. The only way we could do the necessary coding would be with certain assistance to our current coder. Unless further help comes along there will be no fear meter implemented to the mod.
#12
Mods / Re: Request Torture Mod (Texture Creator Wanted)
January 18, 2017, 02:53:49 PM
Quote from: XxHardStyle on January 18, 2017, 12:44:54 PM
and on the talk about slaves, will there be slave Labour or sexual slaves to boost mood?
As for slaves they may or may not be a later feature as this was never really the focus of the mod. To the topic of mood boosters we are thinking of adding a "fear meter" of sorts to corral other colonists into reducing or eliminating mental breaks (i.e. "Bob was tortured for having a mental break over a dirty room. Maybe my room isn't that bad after all."). Something like that is being implemented. As for sexual slaves there is a few issues to face. 1- that would add to this already touchy subject. 2- it may not go over very well with the moderators. We are already in uncharted waters due to this being a subject not previously reviewed before so if I can play it safe in any regard i'm going to do so. We try to accommodate most requests for added content but this may just be something to add later on, or maybe not i'm not really sure. For now I don't think its planned to happen sorry. Keep giving us ideas though! :D
#13
Mods / Re: Request Torture Mod (Texture Creator Wanted)
January 18, 2017, 12:25:14 PM
We do plan to implement replaceable and harvest-able body parts such as fingers, toes arms, legs, teeth, etc. Happy to see some active interest and we are working on getting the kinks worked out! The good news is we have a great art designer and a epic code creator as well as a fantastic community to work with!
#14
Mods / Re: Request Torture Mod (Texture Creator Wanted)
January 17, 2017, 11:23:52 PM
I like them! Fantastic work! We just need those other textures. I'll see if there is anything amodchecker (our epic coder) wants to add anything to it but I like what you've got so far! Keep it up and thanks for the help! :)
#15
Mods / Re: [Mod Request] Fire extinguisher!
January 17, 2017, 03:01:47 PM
There is already a mod dedicated to that issue. Its called fire dept. and i will link it here- https://ludeon.com/forums/index.php?topic=28963.msg292057#msg292057