Is harmony included in the Plant 24hr version? And can you please update the nano shields. They're awesome. Thanks for the work!
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#2
Outdated / Re: [MOD] (Alpha 4) Non-Lethal Turrets (June 4th)
June 11, 2014, 07:23:58 PM
Hey justin, I love you mod. I was wondering if you can also make non-lethal blasting charges? Like a flash-bang type of mine where it does very little damage and stuns the enemy for a few seconds. That would be awesome!
#4
Outdated / Re: [MOD] (Alpha 4F) Flamethrower II
June 10, 2014, 09:10:19 PM
Great job. Will the line of fire dmg everything in its path, including your own men?
#5
Outdated / Re: Making older mods work in alpha 4. (Working on Kompression)
June 09, 2014, 07:16:06 PM
Thanks for the updates. Btw, does the Less Explosive Turret mod work with other turret mods (like mechanoid turrets, non-lethal turrets, etc)?
#6
Outdated / Re: [MOD] (Alpha 4E) The Kitchen Project (v1.0 - june 7)
June 08, 2014, 08:46:57 PM
Thank you!
#7
Outdated / Re: [MOD] (Alpha 4E) The Kitchen Project (v1.0 - june 7)
June 08, 2014, 08:00:14 PM
There's an error with Alpha 4f. It says "No Verse.ThingDef named Woodplank found to give" etc. I think it's cause wood/lumber has been reworked in version f. Can you please update it? I would love to use your mod!
#8
Outdated / Re: Updating older mods to support alpha 4.
June 08, 2014, 07:49:17 PM
Can you please update the embrasure mod? Here is the original link: http://ludeon.com/forums/index.php?topic=2222.0
Thanks!
Thanks!
#9
Outdated / Re: [MOD] (Alpha 4) Barbed wire
June 05, 2014, 12:03:45 AM
Sounds like a great idea if you can make it passable but how would you prevent your own colonist from accidentally pathfindinng through it?
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