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Messages - swatti

#1
They can "fire over the should of a friend" as said in the helper.

I think 3x3 or 4x4 is the maximum. 5 dumdums in the line is too many. The fifth will shoot the first.

Easily tested by putting ppl behind a wall and wait for some oogaboogas to come from behind the corner.
#2
Maybe in the US you shoot every nutjob, but in here. No, you dont.

And yes, i have pause on red events. I'm just tired of drafting all gunmen away from the nutjob. I'd rather have em on orders to go beat the nutter to a pulp.
#3
Releases / Re: [A16] Mending
February 18, 2017, 09:02:04 AM
Would it be possible to make a "repair bench" compatible addon that can "wash off" the dead-mans-gear from such?
#4
OPTIONS! Give people OPTIONS. Micro-manage one-by-one or do advanced setup how to automate things. Dont force eighter one.

Personally i prefer to automate everything and "just watch" as things get done. I rather tweak my setup then order each dumdum separate
#5
Lots of good gear there, just wasting away...

Not just ignoring the buff or modding it away, put some effort in it. First make some soap, or something, then "wash" off the debuff but maybe re-forging the item again, with the same hp and quality.
#6
Whole consept of shooting someone whos nuts is a bit broken. It was more of a hilarious thing that it happened in a party and everyone had DDs.

Not all that hard to avoid if you micro-manage but i'd prefer some control. And no, i cant use 3x. It stutters into so slow its sub 1x
#7
"last beer, ever"

I stockpiled LOTS of Doom-launchers just so i can spam em next time the oogaboogas attack and laugh.
Someone had a party, everyone gathered but someone went nuts and considoring ~90% of the people, in a small room had DDs and shot them at the nutter.

That was the last party of that colony.

Can i somehow stop people from shooting at crazy-persons? Mod?

"One rabbit VS 3 brawlers"

All 3 of my brawlers were annihilated seemingly by a rabbit. It had a hunt-tag on it and my brawlers were dead.

It turned out my minigunner had missed the rabbit, eventually starving to death, but happily as hes three rivals were dead before him.

Is it possible to stop colonists from shooting when there is a chance they will hit a friendly? Mod?
#8
Mods / Re: [MOD REQ] FORCE treating / going to hospital
February 16, 2017, 02:16:49 PM
I re-did ALL the priorities and still things went bad.

The medics went to sleep. Some of them died while sleeping and the patients died bleeding to death.
#9
Even if i set priorities to 1, the medics still rather go to sleep then heal wounded dumdums.
#10
After a battle its a mess to ficure out who is wounded and how badly. Most just go back to cooking and sleeping even tho their arm was just blown off.

And no matter what i set as priorities, medics also prefer to go to sleep after a battle rather then treat the wounded. I can manually force em but they run off after that again.

Is there a way to force anyone nearby to carry any downed colonist to a hospital, anyone wounded to go to the hospital too and if there is someone in the hospital, tell the moron medics to stop watching porn in the lounge and go do your job.

I have some mods. None that alter behaviours. I would gladly use a mod for this if there is any.
#11
There are TONS of smaller storages with hey and kibble. Also the sleeping-area/barn is fillied with both and still they die next to it. (those are mostly the ones brought over starving)

The ONLY areas not allowed for animals now are the MEALS-fridge and colonist sleeping areas. Even the gardens to grow the food is allowed. The animals loiter around them randomly.
#12
I got TONS of kibble and hey, but even so my cows, muffalos and alpacas keep starving in the winter. They will gladly eat all my meals... Only thing NOT accessable is the meal-storage. The animal-feed is aviable.

Also, no matter how many assigned to handle, the colonists wont feed the animals when they drop.

I have variaty of mods but none that alter behaviour of anything. I have hauler-bots that make food more aviable and still this happens.
#13
Mods / [MOD REQ] FORCE treating / going to hospital
February 08, 2017, 09:19:46 AM
I keep losing people because they go cooking or cutting trees when their arm was just ripped off by a bear... Or because the medic was sleeping.

Simple idea: If bleeding, or hurt. Go to hospital bed. If people injured, ignore ALL other tasks and treat them.

Can it be done?

Would be nice if these could be prioriticed. Based on how badly the person is hurt. Basic injuries are treated by lower skilled medics, critical injuries are given to the best skilled (and thus fastest) medic.
#14
Mods / [MOD REQ] Dont drop items on death / downed
February 07, 2017, 05:02:30 PM
Hate re-equipping all dumdums after a battle. Why do they have to drop all their stuff?

I'd go down fighting and anyone would have to pry my gun from my cold dead fingers! *hic!*
#15
Simple concept. When shooting, if there is a chance to hit friendly person, or animal, dont shoot. Pick another target or just wait it out.

"Can it be done?"

Also, when a person goes berzerk, dont shoot him, ZERGFEST THE SUCKA! As in, run into melee.
Someone went nuts in a party. Most party-people had miniguns and DD-launchers. That was the last party in that colony.