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Messages - Kalre

#1
Hi, quick question here, is there any mod to send all your pawns to eat at the same time ? It would greatly help in late game :(

Also hope on if you are literal suicide borderline bored www.twitch.tv/kalrej
#2
Creative Rewards / I Misspelled my Name
November 05, 2018, 04:12:00 PM
Is there any way to edit the ingame name ?
#3
Its the ability for Guests to self tend their wounds intended ? Makes kinda hard tending them when they have infections and what not, they start tending the momment tending is available not to mention they to it very poorly.
#4
https://www.twitch.tv/videos/294869318?t=05h15m09s

Basically a Pshysic Drone (high -30 mood yikes) Ripped me :( I know i could have played better and i had like 4 people with shooties that did nothing but still, 2 gave up, 1 tantrum among other stuff was just too much :(. Sent in the cavalry when it was already too late ;__;7.
#6
Can we stop colonist in tamtrum going 90% of the time for Mortars and Mortar Shells ? Or at least dont make them blow up with punches ? 5 Times in two days its no coincidence :(
#7
not a fan of the new component art but everything else is 10/10
#8
Its the slow down on friendly mortar shoots (probably enemies too), a feature or a bug ? Either way it gets annoying really fast :(
#9
Yeah Megasloths are human butchers now, 2 hits generally end up in one or two limbs off hehe.
#10
General Discussion / Re: To RNG or not to RNG
July 21, 2018, 02:28:02 AM
People talking about savescumming as a game mechanic and a valid way to enjoy the game is beyond me, may as well just use Dev mod when stuff doesnt go the way you like it.
#11
General Discussion / Re: To RNG or not to RNG
July 21, 2018, 01:59:00 AM
Storytelling as an "excuse" for shitstorms is hard to accept because they ultimately always end in someone dies, theres no such thing as "Colonist joins as he knew of his fathers dead and wants to help you out of this situation", so you dont get the feeling of rewarding or interesting storytelling at all, just punishment after punishment, whereas in high difficultys plain means that your 10 hour colony dies right there. Theres no real motivation as its right now to continue with an injured colony as you certainly will not expect a huge come back or anything. Once again this feel changes for each player and each playstyle wich is why i would implement different storytellers for each kind of person, wich is possibly a lot of work.
#12
General Discussion / Re: To RNG or not to RNG
July 21, 2018, 01:22:49 AM
Some people like me, love to see the game as an RTS with some social interaction mechanics and i guess thats why its pisses us soo much, wich is probably not the way the game is meant to be enyojed.

Maybe add a NOT soo RNG/Story intensive mode ? :(

Love the game but 1.0 has taken it too far on frustration, i know its been tested and open to change, but some changes are just very questionable, Drugs per example are soo high risk for "some" reward thats not really a good idea to use them taking a huge part of the game out.

Not to mention some of the mental breaks where you have little or non counterplay (i literally roll eyes when i see Run Wild Lol).

Raid variation is also a huge issue thats been only getting worst and worst with each Update.

And yes, with proper preparation and mechanics we should be able to see some kind of consistency in our bases, colonist mood. Maybe just openly suggest to the player to play Randy for the "get fun with rng" mode and let other storytellers for more consistent/combat focus gameplay.

Sorry for bad english :)
#13
The faction spawn system should be left randomized as it was before, having 1 outlander, 1 pirate and 1 tribals as a default its a huge difficulty multiplier for tribal runs, even with fixed recruit %.

#14
Quote from: ChJees on July 19, 2018, 05:51:11 PM

"Screw you."


Pretty much summs 1.0 for me at this point, and yes, most colonys have very few enjoyable momments, is sad :(
#15
Game is not enjoyable at all on Extreme now, recruitment is super hard, eye scars anyone ? brain damage anyone ?, run wild cause of darkness ?, slaughter ?, food poisoning simulator ? :(