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Messages - blaxblade

#1
Mods / Mod Request - Sengoku Period Outfit
November 03, 2020, 08:49:01 AM
The mod of zipangu series have been abandonated, but i think that
a mod based on clothes can be interesting

#2
Releases / Re: [1.0] A RimWorld of Magic
March 09, 2020, 03:43:00 PM
i have the same problem, i have update hugslib,jecstols, harmony, but don't work :(
#3
The new patch freeze my old save, and i can't generate new world without crash
:(
#4
I have the no head bug for androids (invisible head with visibile hair) but only for printed android
The androids with which i have started, or that i have recruited have their heads
#5
Hello, i have tried Ce with the mod of star wars (lightsaber, the force) and have a good compatibility; however the charachter with max skill can parry but not reflect the bullets, How could it be resolved? Since good or bad work together I would like to see them fully compatible
#6
Hello, i use a non steam version of game, how can i download this mod for a17?
#7
Quote from: Love on May 28, 2017, 03:50:50 AM
Quote from: Haplo on May 28, 2017, 03:22:32 AMThis looks like a problem in the work giver of a mod that adds remote explosives. Most likely it doesn't take into account, that the robots don't have hunger rates active. I'm not 100% sure but that is most likely the case. Which mod adds remote explosives?

Probably this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=761379469

it could be, i have remote explosive mod; but the previous version of remote explosive and robot did not have compatibility issues, I previously used cleaner bot for activate explosive traps
#8
I have this problem only with cleaner bot

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  at RemoteExplosives.WorkGiver_DetonatorWire.ShouldSkip (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at AIRobot.X2_JobGiver_Work.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x00000] in <filename unknown>:0
  at AIRobot.X2_JobGiver_Work.TryGiveJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

How can i fix It?
#10
Exception filling window for EdB.PrepareCarefully.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
  at EdB.PrepareCarefully.CustomPawn.ResetCachedIncapableOf () [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.CustomPawn.InitializeWithPawn (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.CustomPawn..ctor (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.PanelRelationshipsParentChild.CreateNewHiddenPawn (Gender gender) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.PanelRelationshipsParentChild..ctor () [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.TabViewRelationships..ctor () [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.Page_PrepareCarefully..ctor () [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.Page_ConfigureStartingPawns.<DoWindowContents>b__8_2 () [0x00000] in <filename unknown>:0
  at RimWorld.Page.DoBottomButtons (Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, Boolean showNext) [0x0015a] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Entry\Page.cs:94
  at EdB.PrepareCarefully.Page_ConfigureStartingPawns.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey2C2.<>m__1B7 (Int32 x) [0x001ff] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:192
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
Verse.<WindowOnGUI>c__AnonStorey2C2:<>m__1B7(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:196)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1896)

The mod don't work, i can't start prepare carefully
When i click on "prepare carefully" this message appears
#11
Hello masters, i have tried your mod with hardcrore ( that use combat realism) and 95% of features work perfectly, everybody except reflection; Even though my Jedi manages to block all shots, but even with the skill of reflection at most does not reflect anything
As it has excellent compatibility, how can I solve the problem of reflection?
#12
I have no mod modifying head or hair; i have only mod which introduce weapons, tecnology, and star wars mod
#13
No, i have replaced the folder, but mai continues to have no head
#14
Is compatible with hardcore SK? Especially with the part of the MOD derived from combat realism
I have read that will be compatible with combat extended
#15
I have a texture problem with MAI; He has no head
How can i fix?