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Messages - bladerunner170

#1
@NoImageAvailable

I noticed you mentioned "the AoA announcement"? . I've been out from rimworld for a while and was reading over the changes to the mod. What exactly does this mean? What's AoA?
#2
Releases / Re: [B19] A RimWorld of Magic
September 09, 2018, 03:47:05 PM
Quote from: Torann on September 09, 2018, 01:59:55 PM

@bladerunner170
Ill take a look, can you send me a pm with a download link on dropbox or w/e?  Are these sprites made with the intent to be used with specific abilities from this mod?


I sent you a PM!

At least...I think I did. Let me know if you have it.
#3
Releases / Re: [B19] A RimWorld of Magic
September 08, 2018, 04:32:53 PM
Hey! I've been working on making some proper sprites that are more in line with Rimworld's art style. I'd greatly appreciate it if you could take a look at them and tell me what you think! I'm still working on tweaking and modifying them, but I think that even the unfinished ones are an improvement over the old ones. I'd have no problem with them being implemented into the mod if you think they're alright

[attachment deleted due to age]
#4
Quote from: superresistant on August 15, 2018, 11:13:54 AM

No 0.19 / 1.0 ?

Will be updated after official release
#5
Could you please make a patch for Jecrell's Werewolf mod?
#6
is compatibility with Locks a thing yet or is that still in the works?
#7
Releases / Re: [B18] Gas traps and gas shells for mortars
February 03, 2018, 09:30:27 PM
Is this compatible with Combat Extended for B18?
#8
I'm also jumping on the CE patch bandwagon. I can't live without CE, but this mod looks SWEET.
#9
I love this mod, but is there any way we could get Boomalopes as pack animals? They're incredibly valuable with combat extended, and since I always have like, six of them, it seems silly they can't tote anything. I already did the XML edit myself, but I don't know how to get them to wear the bags, and they just end up with a purple square
#10
I want to make a simple mod that just expands the 'guilty' tag for prisoners to last a full week, as it just seems logical. Now, I am fairly clueless as to how to do this. I know HTML, a fair bit of Python and some Javascript.

Can anyone give me some tips or pointers as to how I can do this?
#11
Hm. Any chance of a compatibility patch for CE-Guns? Because it adds quite a few guns and some of them make some of yours redundant (CEG's AK-47 and the Vintage Assault Rifle, for example). Not to mention checking the balance between crafting recipes and stuff.


I love this mod, but it really bugs me having to choose between which versions of what gun is the best.

In addition, CE - Guns renames most guns to their real life names. If you WERE to make a patch, could you shift the gun names to those in the spreadsheet? For consistency?

I'd be happy to help, if you wanted. I'm decent with editing the XML's from different mods. I love this mod.
#12
Outdated / Re: [A17] Economic Stability
July 13, 2017, 01:09:14 AM
I understand the idea behind the mod, but it doesn't make sense for traders to buy an item for the same price they're selling for. Then they're not making a profit AND the game is suddenly broken and unbalanced.
#13
Releases / Re: [A17] Psychology (2017-7-10)
July 13, 2017, 01:08:05 AM
Quote from: Linq on July 12, 2017, 09:23:12 PM
Nope. I'll take a look at it, I guess.

I'm also getting zombieland issues after updating both mods
#14
Quote from: SpaceDorf on July 12, 2017, 01:02:08 PM
*LOL* People.

The dude asked for mods that don't alter the game to much .. and you gave him a list of mods that will drown him in stuff.
And Combat Extended is one of the most non-vanilla mods I know ..

True, if you want to survive EPOE ( Extended Prosthetics and Organic Engineering ) or RBSE ( rahs bionic and surgery expansion ) are essential to your survival.

The most important mods imho are :

HugsLib ( nearly every mod uses it as base )
ModListBackup ( if you are not playing over steam and want to use different mod setups easily )
AllowTool ( the UI Quality of Life Mod )
and Fluffies UI Mods.
He said he was already going to get Combat Realism. I recommended Combat Extended because it is simply the updated version of CR.
#15
Combat Extended (the new version of CR), EPOE 2.0 (essential for its prosthetics)  and Psychology are MUST have mods, in my opinion. I can't play without them.