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Messages - xion1088

#1
Releases / Re: [1.0] Carry Capacity Fix
June 09, 2019, 11:03:21 AM
Quote from: Giraffe on May 30, 2019, 12:10:43 PM
Does this apply to animals in the colony as well?



Tested with a Muffalo and it seems to work even adding bionic parts that improve Manipulation stat, what didn't work was with modded animals like the Triceraffalo from GeneticRim + Dinosauria.
#2
Indoor farms are the answer, the only time I have had problems with Toxic fall outs was when animals didn't root as soon as they died from it, I would expose my colonist to the fallout just to haul dead animals for free food.
#3
I don't like that joke :(  :'(
#4
Muffalo mammaries implants only give 1 milk, is it intended or a bug?
#5
Releases / Re: [1.0][MODLIST] Glitter Tech
November 05, 2018, 11:12:09 AM
Glitter Tech has been on a "balance re work" since B18  ::)
#6
Damn, was really wishing my idea would be easier to implement :'( :'( Thanks anyways for listening.
#7
I have 2K hours and I can say I don't agree, you can play this game without mods without any problem but I have to admit some stuff from mods can and should be added to base game, eg Trading Spot, Refugee Stats, AllowTool, Dismiss Trader, etc and about mod order, honestly I have had very few problems with mod order, maybe one time that I needed to put More Vanilla Turrets above other mod to prevent some error, other than that just the basic stuff like HugsLib, what I really hated is the removal of resources in quest maps, honestly it annoyed me a lot, thankfully there's a mod to revive that feature.
#8
Hugs what I mean by

QuoteCan you make "haul urgently" ignore things like food on prisons?

Is to being able to haul food items out of prison cells, sometimes prisoners are all downed and they leave their food on the floor to root or if you're playing with Hospitality visitors sometimes will drop their food gifts inside prisons and will end up rooting, so it would be nice that "Haul Urgently" ignored the "Reserved for prisoners" thing on prisoner food so colonist can haul it out of there, I hope you understand my idea better now, I worded it wrong the first time, also sorry for posting this suggestion on the HugsLib topic.
#9
Quote from: UnlimitedHugs on October 13, 2018, 04:25:48 AM
Quote from: xion1088 on October 12, 2018, 12:39:02 PM
Now that you mention it can you make "Haul Urgently" work on food in prison cells? Like If a meal or raw food is set to "Haul Urgently" pawns will ignore the "Reserved for prisoners" thing.

I was about to poke at you for the off-topic, but then I noticed I have unread posts in the Allow Tool thread. I think the forum hasn't been sending me notifications.

Yeah sorry for that I just wanted to have a bit more of exposure, I'll explain what I mean in the Allow Tool topic.
#10
Now that you mention it can you make "Haul Urgently" work on food in prison cells? Like If a meal or raw food is set to "Haul Urgently" pawns will ignore the "Reserved for prisoners" thing.
#11
Ideas / Re: Massive old1.0 and new1.0 confusion.
October 10, 2018, 10:04:40 AM
what do you mean by Old 1.0 and New 1.0? By Old 1.0 do you mean the jump from B18 to unstable 1.0 that then was changed to B19 when it was released? Tynan already said that most B1.9 mods shouldn't need a lot of work, maybe recompiling mods that use dlls to work, that's it.
#12
Quote from: 5thHorseman on October 08, 2018, 11:58:17 PM
Quote from: xion1088 on October 08, 2018, 11:00:47 PM
Quote from: SYDWAD on October 08, 2018, 05:04:00 PM
Quote from: xion1088 on October 06, 2018, 09:55:22 PM
Can you make "haul urgently" ignore things like food on prisons?
Why not just not select the food in the prison? or make a stockpile for the food in there?
I want to haul the food out, not put them in a stockpile inside the prison.
You said you wanted it to ignore food in prisons. Did you mean "not ignore"?
Yeah maybe I worded it wrong, my bad but anyways It would be nice to have "Haul urgently" to work on prisons.
#13
Quote from: SYDWAD on October 08, 2018, 05:04:00 PM
Quote from: xion1088 on October 06, 2018, 09:55:22 PM
Can you make "haul urgently" ignore things like food on prisons?
Why not just not select the food in the prison? or make a stockpile for the food in there?

I want to haul the food out, not put them in a stockpile inside the prison.
#14
Allow eggs, milk and other raw food from being hauled out of prisons.
#15
By the way can you make the thing I suggested a separated mod? Just in case people don't want to install GeneticRim, or am I asking to much?  :-\