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Messages - props

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I've noticed that your weapon thumbnails don't display properly in the Simple Sidearms mod options.

Mods / Re: Help finding a mod.
« on: January 02, 2018, 09:15:51 AM »
Lets say you have a rice growing zone with sowing allowed, rice is 50% grown. Wild grass wont spread into this zone. The mod I saw made it so wild grass CAN spread into growing zones underneath whatever you're already growing there. Growing grass in its own zone is a feature in many many mods.

Will this ever be on the workshop for easy updating?

Releases / Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
« on: January 02, 2018, 05:35:04 AM »
Titanium is not a vanilla resource. Likely its in your game from glittertech

Releases / Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
« on: January 02, 2018, 05:18:15 AM »
Oh neat. A mod that adds an endgame resource without all the overpowered junk that comes in Glittertech. (Lookin at you Alpha and Beta poly)

Mods / Help finding a mod.
« on: January 02, 2018, 05:10:46 AM »
I saw a mod here a few weeks ago that allowed grass to grow underneath your vegetables in growing zones, just like how vegetables can grow under trees. Been trying to find it forever. Has anyone seen this mod?

Releases / Re: [A12-18][MODLIST] Fluffy's Mods
« on: January 01, 2018, 01:49:46 PM »

Releases / Re: [A12-18][MODLIST] Fluffy's Mods
« on: January 01, 2018, 11:28:43 AM »
I need some help. How do I make it so my pawns don't use the manager bench 500 times a day? I've set the update interval to daily and I'm at a loss.

Your weapon mod is the best weapon mod in the game with combat extended's ammo system coming in at a close second. THANK YOU FOR RETURNING.

Releases / Re: [A18] SimpleSidearms (1.2.2)
« on: December 29, 2017, 01:22:49 PM »
Ive noticed that if their melee sidearm is very high tier they will switch to it instead of fists. Things like uranium swords and betapoly shivs (glittlerworld mod material?) But they will ALWAYS choose fists over simple steel/jade shivs or wooden clubs. I wish this wasn't the case and have spent a lot of time messing with the options to resolve this I think its a DPS calculation thing.

Releases / Re: [B18] Vegetable Garden Project [12/03/17]
« on: December 29, 2017, 12:26:27 AM »
So I saw a mod that I cant for the life of me find again. It allowed grass to grow/spread in your growing zones underneath whatever crops you were growing to increase overall grazing area without having to huge dedicated grass only growing zones. Could be a nice feature for your mod. ;P Also thank you for the drug policy mod!

Outdated / Re: [A15] + [A16] LewisDTC's Weapon Expansions (22/12/2016)
« on: January 12, 2017, 04:40:54 AM »
Do you have any intention of making this mod compatible with the Combat Realism mod?

Edit: I'm dumb. Thanks for all your hard work.

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