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Messages - TheSoloGamer

#1
Stories / The Drug Mechanic
January 19, 2018, 06:21:42 PM
(Introduction/Author's Beginning note)
This is a "Let's Play" sort of but on a forum. I am going to lay out the plan for said let's play in this Introduction. You may be familiar with this if you watched the Digressing and Sidequesting video on the Let's Play topic.

Playing on: B18

Mods List
A Dog Said
Alien Races
Allow Tool
Androids
Dubs Skylight and Bad Hygiene
EDBPrepare Carefully
Hospitality
HugsLib
Misc Robots
Misc Core
Prepare Landing
ResearchPal
Smokeleaf industry
Tech Advancing
Vanilla Friendly Battery Expansion.

The Scenario

You were a scientist desperate for funding to keep yourself going and for you to continue to experiment with your passion, Robotics. A Shady group sends you a message and offers you a deal: We provide you funds, you make our drug production more efficient. You accepted the deal on the spot.

Three years later, you had perfected and was about to publish a book on your new android tech, but then you were caught. You were held on trial and were to be fired in a cryostasis capsule to a rimworld and to be awakened 30 years later.

You wake up in the capsule on your prison world, with a message from the cartel. "You were fired with 2 of your androids and a cargo pod with all of your research and some starting supplies. We want you to get us another drug trade outpost."

How the actual "Let's Play" section will work

(Hopefully) Every Saturday I will update the section below with a log. It will be written like an epistolary (Look it up) with the date (As shown in the game) and the date IRL. At the bottom of each log, there will also be a TL;DR section that lists the events since the last playthrough.

LOG ENTRIES START BELOW.

Day 1, ??? Year 5500
It's been a few months since I was tried. I finally landed here, and to my surprise, Disaster, Philly, and 3 drones escaped with me. Then the supply pods dropped. We built a small shanty house and traded with a few locals. I already started growing smokeleaf and the building is cramped. We're going to have to expand soon. Author's Note: There was supposed to be a picture here, but the file was too large.

Day 10, ??? Year 5500
We struck steel and used it all. We replaced the walls and begun to work on a hydroponics facility. I wonder how we are going to get more steel because I can't find any. I've looked around for a while and nothing. We got attacked and fended the single woman off. She's now laying in a graveyard we started.

A pod landed with a man inside. We got him into a small shed we used for storage, then made a hut for him next to the guest hut. He decided to join us. His name was Gideon.
#2
Ideas / Re: Your Cheapest Ideas
February 12, 2017, 10:29:05 AM
Rename Megasloths.
#3
Can you add more types of leadership? I think it would be fun to play a dictatorship or a totalitarian colony.
#4
Ideas / We need a new tech tree....
January 13, 2017, 09:10:20 PM
Right now, Rimworld seems pretty dull in the research side. You can't have too many mods, or the tech tree will run out of room, you need a lot of mods to make research worth it, without it just being "Oh, all my colonists are doing nothing. Send them to the pits of research!"

What Tynan/Ludeon Studios/Modders should implement
The current tech tree needs more space, so i propose a scrollable tech tree, not just left/right, but up/down too. This would make the game more modding-friendly. Also, the vanilla tech tree should be a bit more complicated. Right now, the tech tree is mostly bare space without mods, and with mods it is a cluster**** of tech where there is 1500 lines going everywhere, with 1600 off the screen.
I, and most people who use mods often, would love a tech tree that is bigger, prettier and organized
#5
The whole mod seems like a great idea, but I want to know if there could be the same robots but with different brands like RIMkea's rustic and rug lines etc. For example, current line/tier could be a mid/urb world line, A Transcendent line with higher quality and a lower quality Industrial/Experimental line. Each is researched using different techs (Experimental Robot tech, Urbworld Robotic tech etc.)