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Messages - DaxNagtegaal

#1
My game is bugged out, every time my doc (any pawn for that matter) attempts a surgery they put the materials ready, put anesthesia on the subject and then just drop their shit and walk away to fetch another medpack while a hauler takes the one they were using back to the stockpile.

This puts the subject in a permanent anesthesia state rendering them useless. The only way to 'revive' them is to start another surgery which fails every time.

Output log below:


JobDriver threw exception in initAction. Pawn=Kit, Job=DoBill A=Thing_Human443257 B=Thing_Kidney1573075 C=(115, 0, 97), Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.HediffSet+<GetHediffsVerbs>c__Iterator1F1.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_MeleeVerbs.GetUpdatedAvailableVerbsList () [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_MeleeVerbs.ChooseMeleeVerb () [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_MeleeVerbs.ReconfirmCurMeleeVerb () [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_MeleeVerbs.Notify_HediffAddedOrRemoved () [0x00000] in <filename unknown>:0
  at Verse.HediffSet.AddDirect (Verse.Hediff hediff, Nullable`1 dinfo) [0x00000] in <filename unknown>:0
  at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff hediff, Verse.BodyPartRecord part, Nullable`1 dinfo) [0x00000] in <filename unknown>:0
  at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef def, Verse.BodyPartRecord part, Nullable`1 dinfo) [0x00000] in <filename unknown>:0
  at Verse.HealthUtility.TryAnesthesize (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.Bill_Medical.Notify_DoBillStarted () [0x00000] in <filename unknown>:0
  at Verse.AI.Toils_Recipe+<DoRecipeWork>c__AnonStorey417.<>m__66E () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)