Quote from: Ace_livion on April 27, 2016, 04:27:41 PMQuote from: thestalkinghead on April 27, 2016, 03:46:20 PM
i think variation in stats of guns would be a nice thing to have, it doesn't have to be as crazy as borderlands, but a slight % variation in damage, aim speed, and accuracy etc. would be a good addition.
and it would be plausible in the non factory perfect world of rimworld, eg. off center sights, sticking mechanisms, or just personalised improvements to a guns feel/weight etc.
i believe we kinda already have a slight variation in weapons, since guns are made as poor, norm, good...
are we no on the road to make a "good" poor quality gun and a "slightly better" normal quality knife?
i think its kinda more productive make a craft roll on a fitting workbench to take 2 similar guns and sacrifice 1 in hope your guy succeed in upgrading the quality of the best one.
in other words end up use'ing 6 snipers of varying degree, in order to gain 1 Legendary sniper
and at this stage it might just be easier to make "unique" weapons be solely legendary weapons
this was we can have a roaster of legendary weapons whit unique abillityes and style, even lore.
yeah we have some variation, but i was thinking of quality as a base and defects and additions as a second layer, like maybe a poor weapon might be on par with a good one because of the variables on the weapons