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Messages - Daelight

#1
Quote from: Razuhl on November 18, 2018, 01:35:49 PM
It's because the quest trader is going through the item definitions in your game and is finding an item definition that is invalid. Try booting Ed-Shields, it doesn't have an assembly and therefore the classes are missing when the buildings are loaded. Reinstall through steam, you probably downloaded the repository from github but not the actual release. You can also try deactivating RemoteTech and SupplyAndDemand since they work with trader stocks.

You can remove the incident from your save file if nothing else works but that will just put off the error for now. Search for "Quest_TradeRequest" and remove the red stuff that should avoid the error for now.

<storyteller>
         <def>Rainbeau</def>
         <difficulty>Rough</difficulty>
         <incidentQueue>
            <queuedIncidents>
               <li>
                  <firingInc>
                     <def>Quest_TradeRequest</def>
                     <parms>
                        <target>Map_1</target>
                        <threatPoints>-1</threatPoints>
                        <faction>Faction_176</faction>
                        <forced>True</forced>
                        <spawnCenter>(-1000, -1000, -1000)</spawnCenter>
                        <spawnRotation>2</spawnRotation>
                        <pawnGroups IsNull="True" />
                     </parms>
                  </firingInc>
                  <fireTick>3796200</fireTick>
                  <retryDurationTicks>2500</retryDurationTicks>
               </li>

            </queuedIncidents>
         </incidentQueue>
      </storyteller>

Hey, thanks for your help. I've tried re-installing Ed-Shields, removing Ed-Shields completely along with RemoteTech and SupplyAndDemand. Unfortunately none of that worked. Although removing the incident from my save did work. So I suppose I'll just do that whenever I get the error.

Again thank you very much for your help :^]
#2
Heyo, one of my many mods are breaking my game and I have no idea why or which one is the culprit. The error in question happens after around 6 hours of gameplay, I tried starting over with a new colony, was fine until ~6 - 7 hours in. You can see the error at the bottom of my log file 

Here is a link for my latest save: https://mega.nz/#!sGolDSjQ!Vr34YwgijgdnGUzQq4jAM4YaESC7w3uv-LfEq5vEzcY

Here is the link for my log: https://git.io/fpnBd

Thank you for any help :^]
#3
What's the speed of the horse?
#4
@Orion
Thank you so much, using the destroy tool fixed it, the offender was a Muffalo calf.
#5
I am experiencing the same bug as khearn but mine isn't going away.
This is the error that is being spammed:

System.NullReferenceException: Object reference not set to an instance of an object
  at Hospitality.LordToil_VisitPoint.Leave () [0x00000] in <filename unknown>:0
  at Hospitality.LordToil_VisitPoint.Cleanup () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.GotoToil (Verse.AI.Group.LordToil newLordToil) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Transition.Execute (Verse.AI.Group.Lord lord) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.CheckTransitionOnSignal (TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Here is a quick video of it in action: https://www.youtube.com/watch?v=kc9DgWZz9mo&feature=youtu.be

Any ideas? I am completely clueless when it comes to these sort of things, any help is greatly appreciated :)