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#2
Releases / Re: [A13] USCM weapons and equipments v1.15 (21/04/2016)
April 22, 2016, 01:20:46 PM
Thank you! love this mod
#3
Releases / Re: [A13] USCM weapons and equipments v1.15 (21/04/2016)
April 21, 2016, 11:00:17 PM
I tested every thing and they seems to work with your mod off....
#4
Releases / Re: [A13] USCM weapons and equipments v1.15 (21/04/2016)
April 21, 2016, 10:52:59 PM
https://i.gyazo.com/048123ff70a49f391f62c56649e7c100.png
Addional joy
Vegitable garden
USCM
Tilled soil
Addional joy
Vegitable garden
USCM
Tilled soil
#5
Releases / Re: [A13] USCM weapons and equipments v1.15 (21/04/2016)
April 21, 2016, 08:54:39 PM
Sorta broken on my end I have tested it as is and with each other mods.. For some reason no one wants to cook or butcher animals at the start and when I force them the game might lock up and crash or the pawns just stand there like they forgot something
#6
Releases / Re: [A12d] USCM weapons and equipments v1.13 (23/11/2015)
April 21, 2016, 11:48:56 AM
Update when?
#7
Stories / Re: Your Favorite Moment? Mine was...
October 28, 2015, 06:18:08 AM
When Alpha 12 was just released. I tame a herd of Llamas and got them all nice and comfy letting them free roam all over the colony. Then I started making beer...Oh lord the Llamas started drinking heavily all the beer and vomiting all over the place. The one guy who I had set to cleaning was sick and almost fully recovered.
So now we got 8 llamas heavily drunk and projectile vomiting in the kitchen, other colonists joining in the drinking and vomiting. A group from another Village messing up the colony and the poor janitor...
He walks in... Stands still for a moment then runs off into his bed and stays there for 12 hours. I checked his joy he was meditating and then promptly went to sleep.
So now we got 8 llamas heavily drunk and projectile vomiting in the kitchen, other colonists joining in the drinking and vomiting. A group from another Village messing up the colony and the poor janitor...
He walks in... Stands still for a moment then runs off into his bed and stays there for 12 hours. I checked his joy he was meditating and then promptly went to sleep.
#8
Outdated / Re: [MOD] [ALPHA 8] Apothecarius Eight - Ported to 8 (10.12.14)
December 10, 2014, 09:58:52 PM
I'm getting a TON of error messages when i go into my colony overview... Medicine skill not found.
#9
Outdated / Re: [MOD] (Alpha 7) Thingamajigs
October 02, 2014, 11:36:03 AM
I just wish there was a tool belt and an added crafting system for tools so you can almost make your guys like some robust nut of space station 13.
IE have the tools need for the profession and the option to carry a gun and/or a better melee weapon.
IE have the tools need for the profession and the option to carry a gun and/or a better melee weapon.
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