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Messages - EldrickTobin

#1
Releases / Re: [A17] Misc. Robots++
June 03, 2017, 11:53:22 AM
Quote from: alaestor on June 03, 2017, 11:09:07 AM
*snippage*
Quote from: EldrickTobin on June 03, 2017, 10:39:22 AM
Different report on the ER Bot. They can't FEED patients/prisoners/animals.
Colonist rescued, Escape Pod crash victim, Sammy. could be treated, but not fed by the ER Bot
*snip*
I have about 6 ER Bot III's... because I haven't made the IV's yet. Hope this data helped in any way.
Please try updating Misc. Robots (the parent mod by Haplo) to the latest version

Ahh? *compares steam and forum dls* According to directory compare (UltraCompare) I'm running the latest version of Misc. Robots.

Which means... something else is breaking something. Huzzah -.-

Anyway, thanks for the quick work on the hauler issue. I get to go make sure no other mod is messing around (old dll or something? @.@)
#2
Releases / Re: [A17] Misc. Robots++
June 03, 2017, 10:39:22 AM
To add to the bug pile... Hauler II-IV ... same report as everyone else. Sitting in charger.

Different report on the ER Bot. They can't FEED patients/prisoners/animals.

Colonist rescued, Escape Pod crash victim, Sammy. could be treated, but not fed by the ER Bot (which requires manipulation according to the core raws)

Emergency Responce Bot (Tier 3) tried to find food to bring to Sammy but Emergency Responce Bot (Tier 3) is incapable of Manipulation.
Verse.Log:Error(String)
RimWorld.FoodUtility:BestFoodSourceOnMap(Pawn, Pawn, Boolean, FoodPreferability, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
RimWorld.FoodUtility:TryFindBestFoodSourceFor(Pawn, Pawn, Boolean, Thing&, ThingDef&, Boolean, Boolean, Boolean, Boolean, Boolean)
RimWorld.WorkGiver_FeedPatient:HasJobOnThing(Pawn, Thing, Boolean)
AIRobot.<>c__DisplayClass1_1:<TryGiveJob>b__0(Thing)
Verse.<RegionwiseBFSWorker>c__AnonStorey5FF:<>m__C02(Region)
Verse.BFSWorker:BreadthFirstTraverseWork(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)
Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)
Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, RegionType, Boolean)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
AIRobot.X2_JobGiver_Work:TryGiveJob(Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Colonist rescued, malnourished rat. (Just didn't want it dying in my colony)

Emergency Responce Bot (Tier 3) tried to find food to bring to Rat53864 but Emergency Responce Bot (Tier 3) is incapable of Manipulation.
Verse.Log:Error(String)
RimWorld.FoodUtility:BestFoodSourceOnMap(Pawn, Pawn, Boolean, FoodPreferability, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
RimWorld.FoodUtility:TryFindBestFoodSourceFor(Pawn, Pawn, Boolean, Thing&, ThingDef&, Boolean, Boolean, Boolean, Boolean, Boolean)
RimWorld.WorkGiver_FeedPatient:HasJobOnThing(Pawn, Thing, Boolean)
AIRobot.<>c__DisplayClass1_1:<TryGiveJob>b__0(Thing)
Verse.<ClosestThingReachable>c__AnonStorey5FE:<>m__C00(Thing)
Verse.GenClosest:ClosestThing_Global(IntVec3, IEnumerable, Single, Predicate`1)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
AIRobot.X2_JobGiver_Work:TryGiveJob(Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I have about 6 ER Bot III's... because I haven't made the IV's yet. Hope this data helped in any way.
#3
Help / Re: A17 Population Cap Increase
May 28, 2017, 10:41:42 AM
Well -1 matched up to critical from before... so I imagine

Start the Killing.


As for the thread itself. THANK YOU. I knew they wrere pairs... and I was guessing in the right direction... but the second pair had me about 65% stumped.

(insanity)
With this new data it might even be possible to have multiple comfort and craze zones... start out get to 10... but getting to say 20 is a heavy slog of prison breaks and dead rescuees... so you have time to build. Then you claw your way through 20's lil pop barrier and poof a breeze again. rinse and repeat all the way to a real hard cap where it feels like you're a THRIVING lil city. Only now... well you're TOO BIG.
(/insanity)