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Messages - muriloqsiqueira

#1
I discovered that the Crystalloid mod is who caused the conflict. It's a shame to have to remove it from the game, because I like the idea of ​​having a planet disputed by several factions
#2
Help / Re: Comms console not working
January 27, 2017, 04:17:07 AM
I discovered that the Crystalloid mod is who caused the conflict. It's a shame to have to remove it from the game, because I like the idea of ​​having a planet disputed by several factions
#3
Help / Comms console not working
January 26, 2017, 06:02:48 PM
I'm playing for some time, but after installing some mods the comms console has stopped working. I copied the log file:
Object reference not set to an instance of an object
  at RimWorld.Building_CommsConsole.GetFloatMenuOptions (Verse.Pawn myPawn) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1 opts) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.ChoicesAtFor (Vector3 clickPos, Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.Selector.HandleMapClicks () [0x00000] in <filename unknown>:0
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <filename unknown>:0
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x00000] in <filename unknown>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0