Hi! I updated the set of patches I made for a bunch of the alien races. Neat, huh?
You can find it here: https://github.com/Superlagg/Furry-Patches/releases/tag/1.0
Included:
Just extract the archive into your Combat Extended folder and it should work. Works best if you use a local installation of CE, too.
A few things to note:
All of the alien weapons are largely untested outside of seeing if they hold ammo and shoot. Needless to say, they have not been balanced.
The Xenn Frost and Burn Cannons are the exact same weapon, as I wanted to limit the number of new ammos that needed to be added. They do work, and the custom ammoset should make up for this though.
The Orassan Rocketlauncher is more or less a reskinned RPG. Even fires RPG-7 rockets, too.
The Orassan Cryolauncher refused to be patched and thus has infinite ammo. Seems to work just fine, otherwise.
The Ferret F90 uses more common ammunition, cus otherwise it'd be the only gun (aside from Rimfire) to use 5.7 bullets.
Most of the alien races somehow have access to Orassan and Ni'hal guns, at least at higher levels.
The Orassan and Ni'Hal guns might be kinda OP.
The newly added melee weapons might be a bit wet-noodly. I'll probably up the armor penetration.
I think I made the drakes a little hardcore.
Most of the alien races are stuck on full-auto snapshot and I don't know why.
Tribal aliens tend to come with ballistic shields.
You can find it here: https://github.com/Superlagg/Furry-Patches/releases/tag/1.0
Included:
Just extract the archive into your Combat Extended folder and it should work. Works best if you use a local installation of CE, too.
A few things to note:
All of the alien weapons are largely untested outside of seeing if they hold ammo and shoot. Needless to say, they have not been balanced.
The Xenn Frost and Burn Cannons are the exact same weapon, as I wanted to limit the number of new ammos that needed to be added. They do work, and the custom ammoset should make up for this though.
The Orassan Rocketlauncher is more or less a reskinned RPG. Even fires RPG-7 rockets, too.
The Orassan Cryolauncher refused to be patched and thus has infinite ammo. Seems to work just fine, otherwise.
The Ferret F90 uses more common ammunition, cus otherwise it'd be the only gun (aside from Rimfire) to use 5.7 bullets.
Most of the alien races somehow have access to Orassan and Ni'hal guns, at least at higher levels.
The Orassan and Ni'Hal guns might be kinda OP.
The newly added melee weapons might be a bit wet-noodly. I'll probably up the armor penetration.
I think I made the drakes a little hardcore.
Most of the alien races are stuck on full-auto snapshot and I don't know why.
Tribal aliens tend to come with ballistic shields.