Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Jake

#1
"No debugging symbols found in ./RimWorldLinux.x86_64".

That would appear to be a bust. Thanks anyway.
#2
Support / Re: 100gb output log file
June 10, 2019, 06:20:22 AM
I think they're referring to harmony.log.txt, which persists between sessions rather than going into a temporary location, and can therefore get pretty huge.
#3
I've been dealing with a particularly frustrating crash-to-desktop issue over in another thread, and "rimworld_log" has no helpful information whatsoever. But as a Linux user, I don't get a crash report next to the game executable as described here, and nothing especially helpful turned up when I went into /var/log.

Any suggestions as to where I might look instead?
#4
No warning at all, just dumps me straight back to the desktop; nothing like that pop-up shows anywhere. There's probably some kind of error log somewhere but I don't know where to even start looking for it. I might have to start a thread in the Support subforum for that.
#5
Okay, part 2...



Platform assembly: /home/jake/.local/share/Steam/steamapps/common/RimWorld/RimWorldLinux_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.642000 ms
NullReferenceException: Object reference not set to an instance of an object
  at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 18723.
Total: 323.949005 ms (FindLiveObjects: 0.727000 ms CreateObjectMapping: 1.455000 ms MarkObjects: 321.671021 ms  DeleteObjects: 0.096000 ms)

Initializing new game with mods [Cut to stay under the word limit, same as in the link in the previous post]

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Hare/Hare_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male Hare with skin index of 1 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Rat/Rat_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female Rat with skin index of 2 where 5 possible variants were available. Chance was 8%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female Rat with skin index of 4 where 5 possible variants were available. Chance was 5%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/WildBoar/WildBoar_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 2 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female WildBoar with skin index of 1 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female WildBoar with skin index of 4 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 1 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 2 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Warg/Warg_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female Warg with skin index of 6 where 6 possible variants were available. Chance was 11%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Rat/Rat_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male Rat with skin index of 1 where 5 possible variants were available. Chance was 16%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Squirrel/Squirrel_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male Squirrel with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male Squirrel with skin index of 1 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Cougar/Cougar_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female Cougar with skin index of 4 where 5 possible variants were available. Chance was 8%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Hare/Hare_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male Hare with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female Hare with skin index of 1 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female Hare with skin index of 3 where 4 possible variants were available. Chance was 10%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female Hare with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Squirrel/Squirrel_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female Squirrel with skin index of 3 where 4 possible variants were available. Chance was 10%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/WildBoar/WildBoar_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 3 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 4 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new female WildBoar with skin index of 1 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 1 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating new male WildBoar with skin index of 3 where 4 possible variants were available. Chance was 20%.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ShallowReservoirSeed == 0 Regenerating seeds

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Generating new oil grids

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapGenerated

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Generating new oil grids

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[MineItAll] Injected 3 designators

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AllowTool] Injected 6 designators

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Hare/Hare_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Rat/Rat_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/WildBoar/WildBoar_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Warg/Warg_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Rat/Rat_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Squirrel/Squirrel_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Cougar/Cougar_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Hare/Hare_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Squirrel/Squirrel_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/WildBoar/WildBoar_SkinSet.xml

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 30809.
Total: 444.492004 ms (FindLiveObjects: 1.203000 ms CreateObjectMapping: 2.644000 ms MarkObjects: 440.551025 ms  DeleteObjects: 0.093000 ms)

Free-Market-Association of Dorean Trade-Syndicate Financial are coming after 14.44419 days.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Free-Market-Association of Dorean Trade-Syndicate Financial are coming after 12.87981 days.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Explosion could not affect cell (97, 0, 142): System.NullReferenceException: Object reference not set to an instance of an object
at ShipsHaveInsides.Mod.RecoverPawnAfterExit.PostFix () <0x000a4>
at (wrapper dynamic-method) RimWorld.Building_CryptosleepCasket.EjectContents_Patch2 (object) <0x00453>
at RimWorld.Building_AncientCryptosleepCasket.EjectContents () <0x0011f>
at RimWorld.Building_AncientCryptosleepCasket.EjectContents () <0x00200>
at RimWorld.Building_AncientCryptosleepCasket.PreApplyDamage (Verse.DamageInfo&,bool&) <0x00191>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x001da>
at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x00500>
at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00592>
at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00043>
at Verse.Explosion.AffectCell (Verse.IntVec3) <0x0012c>
at Verse.Explosion.Tick () <0x0012a>


(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

False

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

False

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

True

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

True

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


#6
Nothing in the logfile that I can find would explain anything. This is the most recent one: https://gist.github.com/HugsLibRecordKeeper/2f6b40a74c478a29e2d119ae475ee2ab

These are the red errors:

XML error: Duplicate XML node name stuffCategories in this XML block: <ThingDef ParentName="ArmorMachineableBase"><defName>Apparel_FlakVest</defName><label>plate vest</label><description>A couple of armor plates, held in place by straps. Incredibly crude, but better than nothing.</description><techLevel>Industrial</techLevel><recipeMaker><researchPrerequisite>PlateArmor</researchPrerequisite><unfinishedThingDef>UnfinishedArmor</unfinishedThingDef><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li><li>TableMachining</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.90</drawSize></graphicData><statBases><WorkToMake>6000</WorkToMake><MaxHitPoints>200</MaxHitPoints><Mass>10</Mass><Flammability>0.6</Flammability><Insulation_Cold>1</Insulation_Cold><EquipDelay>5</EquipDelay><StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.08</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.4</MoveSpeed></equippedStatOffsets><thingCategories><li>Apparel</li></thingCategories><costList /><apparel><bodyPartGroups><li>Torso</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</wornGraphicPath><layers><li>Middle</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags></apparel><costStuffCount>60</costStuffCount><stuffCategories><li>Metallic</li></stuffCategories><colorGenerator Class="ColorGenerator_StandardApparel" /><costStuffCount>30</costStuffCount><stuffCategories><li>Fabric</li></stuffCategories></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Config error in Xenn_Armored_DusterXX: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Config error in Xenn_Armored_DusterXXArc: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Config error in Xenn_Armored_DusterXXJ: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Config error in Callistan_Hoodie: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Config error in Callistan_ArmorHood: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Config error in Callistan_Robe: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Config error in MonolithHigh: makes immune to hediff which doesn't have comp immunizable
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


That last one is the only one that isn't repeated, if that makes a difference.

In the last playthrough, I used dev-mode and a quickstart to generate a colony and immediately crack open an Ancient Danger, and everything from rimworld_log up until the crash... Will have to go in another post.
#7
This is just getting weirder and weirder. I tried RWMS and I now have more errors than I did before. And when the game crashed again, Steam was convinced it was still running!
#8
I dug out the logfile a few minutes after you asked for it, so it should be the most recent one. I'll try again for a side-by-side comparison with it.

Anyway, the only mods I can think of that might be conflicting over just the Flak Vest are Metals+ and VGP Dyes. Maybe flipping their load order around will help. For the audio file I have absolutely no idea: Could be any one of several dozen mods.

EDIT: Nope. Disabling Realistic Human Sounds killed one red error but not the rest, and messing with the load order created a bunch of extra errors; something about duplicate entries for a few items added by some of my alien race mods. Why that might be crashing the game I have no clue, but I do have an idea how to fix it; Extended Storage and More Shelves might be conflicting somehow.
#9
I'm aware, thank you; I included a separate modlist file because the version from the log is a monolithic wall-o'-text that gives me eyestrain just to look at.

Anyway, I pulled the logfile from /tmp but it doesn't look much like is different between the two. I guess I'll have to go and look up how to run Steam games from the terminal.

EDIT: Or not. I think that post might need an update, because not only has the folder been renamed as of 1.0 but the only "Player.log" file I could find was two levels up and for a totally different game.

[attachment deleted due to age]
#10
Quote from: Canute on June 08, 2019, 09:57:19 AM
Didn't you forget something again ? :-)
Heh. Only to link to the separate thread I figured I should start on account of it being unrelated to the mod conflict that was causing this error.

https://ludeon.com/forums/index.php?topic=48942.0
#11
As the title says. The game just keeps on crashing at the first sunset, with no indication of why in the logs that I can find. Debug mode doesn't offer any clues, or change the effect. These are the red errors that pop up when I start the game:

XML error: Duplicate XML node name costStuffCount in this XML block: <ThingDef ParentName="ArmorMachineableBase"><defName>Apparel_FlakVest</defName><label>plate vest</label><description>A couple of armor plates, held in place by straps. Incredibly crude, but better than nothing.</description><techLevel>Industrial</techLevel><recipeMaker><researchPrerequisite>PlateArmor</researchPrerequisite><unfinishedThingDef>UnfinishedArmor</unfinishedThingDef><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li><li>TableMachining</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.90</drawSize></graphicData><statBases><WorkToMake>6000</WorkToMake><MaxHitPoints>200</MaxHitPoints><Mass>10</Mass><Flammability>0.6</Flammability><Insulation_Cold>1</Insulation_Cold><EquipDelay>5</EquipDelay><StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.08</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.4</MoveSpeed></equippedStatOffsets><thingCategories><li>Apparel</li></thingCategories><costList /><apparel><bodyPartGroups><li>Torso</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</wornGraphicPath><layers><li>Middle</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags></apparel><costStuffCount>60</costStuffCount><stuffCategories><li>Metallic</li></stuffCategories><colorGenerator Class="ColorGenerator_StandardApparel" /><costStuffCount>30</costStuffCount><stuffCategories><li>Fabric</li></stuffCategories></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: Duplicate XML node name stuffCategories in this XML block: <ThingDef ParentName="ArmorMachineableBase"><defName>Apparel_FlakVest</defName><label>plate vest</label><description>A couple of armor plates, held in place by straps. Incredibly crude, but better than nothing.</description><techLevel>Industrial</techLevel><recipeMaker><researchPrerequisite>PlateArmor</researchPrerequisite><unfinishedThingDef>UnfinishedArmor</unfinishedThingDef><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li><li>TableMachining</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.90</drawSize></graphicData><statBases><WorkToMake>6000</WorkToMake><MaxHitPoints>200</MaxHitPoints><Mass>10</Mass><Flammability>0.6</Flammability><Insulation_Cold>1</Insulation_Cold><EquipDelay>5</EquipDelay><StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.08</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.4</MoveSpeed></equippedStatOffsets><thingCategories><li>Apparel</li></thingCategories><costList /><apparel><bodyPartGroups><li>Torso</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</wornGraphicPath><layers><li>Middle</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags></apparel><costStuffCount>60</costStuffCount><stuffCategories><li>Metallic</li></stuffCategories><colorGenerator Class="ColorGenerator_StandardApparel" /><costStuffCount>30</costStuffCount><stuffCategories><li>Fabric</li></stuffCategories></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Sound.ResolvedGrain_Clip..ctor (UnityEngine.AudioClip clip) [0x00000] in <filename unknown>:0
  at Verse.Sound.AudioGrain_Folder+<GetResolvedGrains>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  at Verse.Sound.SubSoundDef.<ResolveReferences>m__0 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


Full error log here: https://gist.github.com/HugsLibRecordKeeper/c8cfa75fcd14ea53d107272ffdbbdef1

Modlist attached.

[attachment deleted due to age]
#12
Mod bugs / Re: Game refuses to start new colony
June 08, 2019, 09:50:29 AM
Sorry for a late reply, but I've been on vacation.

Anyway, long story short, I've fixed the issue that was stopping me load the game: Turns out Save our Ship and Expanded Roofing don't get along. Unfortunately, I now have a completely separate issue that's causing the game to abruptly crash to desktop for no obvious reason...
#13
Mod bugs / Re: Game refuses to start new colony
May 26, 2019, 05:26:58 PM
Sorry. Knew I'd forgotten something. Here: https://gist.github.com/760417d5324de66831833cc07ba344ac
#14
The following error is causing the game to refuse to load. I get as far as the scenario select menu, but clicking "next" does nothing.

[ModCheck] Internal failure patching Verse.LoadedModManager.ApplyPatches
Verse.Log:Error(String, Boolean)
ModCheck.<Transpiler>d__2:MoveNext()
System.Linq.<CreateCastIterator>c__Iterator0`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Harmony.<ConvertToOurInstructions>d__7:MoveNext()
System.Linq.<CreateCastIterator>c__Iterator0`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Harmony.CodeTranspiler:GetResult(ILGenerator, MethodBase)
Harmony.ILCopying.MethodBodyReader:FinalizeILCodes(List`1, List`1, List`1)
Harmony.ILCopying.MethodCopier:Finalize(List`1, List`1)
Harmony.MethodPatcher:CreatePatchedMethod(MethodBase, String, List`1, List`1, List`1)
Harmony.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo, String)
Harmony.PatchProcessor:Patch()
Harmony.HarmonyInstance:<PatchAll>b__9_0(Type)
Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
Harmony.HarmonyInstance:PatchAll(Assembly)
ModCheck.HarmonyStarter:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Someone on Reddit suggested it might be a mod load-order issue, but I've tried rearranging every mod I have that might be causing this and run RWMS to no avail.

[attachment deleted due to age]
#15
Quote from: tiedforfirst on May 22, 2019, 06:13:22 PMthanks shakeyourbunny. rwms is the greatest thing since sliced packaged survival meals.
What they said. I've been battling mod load-order issues for a week since I finally upgraded to 1.0 and this has been a godsend.

One quick question for other users before I edit the wiki: Has anyone else had a problem getting the script to work using "/home/your user name/.config/unity3d/Ludeon Studios/RimWorld/prefs" as the location for ModConfig.xml? After a bit of hunting around I eventually found it in "/home/my user name/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config".