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Messages - Nieve

#1
This guide need someone to keep it continue.

Played this game for years but still struggling with mods and the other essential for them to run properly :'(
#2
Mod bugs / [1.2.2751] The Amazing Shuttle
September 15, 2020, 03:27:10 AM
Quest: Royal Pirate camp attack

What happened:
1/ Can't launch Shuttle when everything require was loaded:
- Pawn with Dame title are not counted (quest not mentioned, or not explained in the error message), have to bring different pawn (Freeholder title still can loaded).
- Pawn already loaded in the shuttle but still in load queue list. Have to cancel the load queue, unload-load the pawn few times to launch.

2/ When quest completed:
- The game freezed for a few second when you finish select the thing to load.
- The Shuttle instant load everything on the map that selected to load, even building objects that was not minisized.
- Then when it unload, everything unloaded at the stage when it loaded (as a building, not minisize).

What to expect:

1/ Since the honor give to who joining the quest, pawn with high title should can come, or at least mentioned about the minimum tile that can join in the quest.
2/ The objects should be minisized when unload.

Save fille: https://drive.google.com/file/d/1y4qC5J_op3LZJbunH1t6vGIJDiuK1Ils/view?usp=sharing

Note: There are tons of mod loaded. The sandbag was modded to be minisized (Better barricade mod).
#3
Releases / Re: [1.0] Vanilla Weapons Expanded
October 21, 2019, 03:00:18 PM
Quote from: sayheyjay on October 19, 2019, 10:13:55 PM
This works, but I does not download the latest version. If a version has already been downloaded, you get that version, not the latest version.

Delete cookie, cache and ctrl + f5 from the web page and try to download again.

If not, then wait for a day or week. Some modder have their policy for outside downloader.
#4
Stories / Re: Your Best Screenshots
October 19, 2019, 12:06:05 PM
New village for testing mods.

Got raider from 3 direction, 1 managed to get in the animal safe zone and start to slaughter the chicks..... well, that is what he think.



#5
Releases / Re: [1.0] Vanilla Weapons Expanded
October 18, 2019, 02:01:28 AM
Quote from: Fakeaccount123 on October 17, 2019, 02:19:04 PM
First of all let me thank you for the mods you have made, they are very good.
Second of all, would you consider giving a download link for the vanilla hair expanded mod for non steam users? it would be awesome since facial stuff mod is abandoned.
Third of all, have a good day.

http://steamworkshop.download/

Just copy the workshop link and paste it.
If your link have an "&" just delete it and everything behind it.
#6
Releases / Re: [1.0] [ADDON] Gloomy Extra (13-05-2019)
October 17, 2019, 01:53:38 AM
Quote from: zymex on October 16, 2019, 11:34:01 AM
hello first of please install Fluffys mod manager... that one will tell you recomended mod order AND tell you NOT to have both gloomy vanilla and gloomy vanilla overhaul.... =) use only overhaul.
its same mod just an old version

also maybe move medicaddons and more linkables over gloomy vanilla overhaul =)

Oh nice, i was just found it in the recommended mod and don't know why it keep telling me that Overhual is running an old version although i download it from steam and it the lastest version.

It's working fine now, thank you.
#7
Releases / Re: [1.0] [ADDON] Gloomy Extra (13-05-2019)
October 16, 2019, 07:06:30 AM
Need help for load order, when i first download it have many item in it, but still missing some, and the tags look messy.

I tried to follow the load order like written from Overhual, it look cleaner but many item weren't shown.
Like rugs, table decos, tree, and some stuffs that said in the description but never shown, also, some that displayed but inactive, like kitchen sink, window/vent wall.

The log was just too large i can't attach it, if you need i will upload to somewhere.


#8
Just installed the mod, and got frustrated about it.
Don't get me wrong, this mod was great, and i like it.
But if it don't have a tweak then your game will make you into an unwanted fake limbs merchant.

Because the amount of items in this mod is so huge so that RNG keep send me request that make 100x of arm,leg,ear, toe etc for another item in the mod like this.

https://i.imgur.com/3YLH9yu.png
https://i.imgur.com/q8wHdlB.png

Because it take too long to make them, it's undo-able.
I tried to reload many times, and the chance that got request like this 3 times in real game-play, and 6 in 10 when test with reload.
I was try to make the request when it appear for a first time, it request me to make 143 wooden ear in 15 days, and i can't made it in time. Now i have 80+ wooden ears that no merchant want to buy and it filling my stockpile.

This also affect the chance in airpod drop, item stag and pirate/enemy camp too.
Cause the game generate random item in the database, and the item in the mod just too many so it appear too often, when you didn't need it that much. And you can product it yourself so you also doesn't need to trade.

So exclude them from the quest please.
#9
Stories / Re: Your Best Screenshots
October 15, 2019, 01:22:59 PM
How 200+ chicken look like. I like to get more but i tired of searching&clicking to unforbid eggs so i installed a mod but now i can't get fert eggs. Or the game just won't let me. XD



#10
Found it.

In case if anyone like to know:

- Allow Tool
- Animal Logic

Some better, some missing, but better than nothing.
Hope dev will implement them into the game.

Still need a better animal control mod because of this, i'm raising a chicken army here. XD


#11
Releases / Re: [1.0] Vanilla Weapons Expanded
October 14, 2019, 04:59:15 AM
Does Raider and other Faction have the weapon too?
#12
Mods / [Mod Request / Help] Looking for some old mod
October 14, 2019, 04:23:37 AM
Hello, just a come backer here.

I'm looking for some old mod that i can't remember the mod name, used a lot of mods in beta. I tried looking on the workshop and forum but there was too many of them.
If i recall correctly, there was mod called "Smarter Haul" and "Live stock animal" but i can't find them now.

So i'm asking if there are mods that have / similar feature like this or if there's a update version of them or already implement into the game.

- I can set colonist's hauling radius so they will check for the closest to them first then go for the far away. Also i can set for workbench too.
- They choice path smarter, like go cross river if it move more quicker instead of go around.
- Priority hauling zone order, for case when you just buy a bunch of stuff from trader and they all drop on the ground, so you don't have to right click 1 by 1.
- Unforbid/auto unforbid all items loot from droppod, raider, animal product, etc. So you won't forgot, or let rot unnoticed.
- Live stock will go looking for grass outside of restricted zone first when hungry instead of storming into food stockpile.
- Handler automatic butcher the animal when they reach adult/max meat cap size when chosen to slaughter. Instead of do it right away.
#13
Mods / [mod request/idea] Friendly visitor / Ask for help
February 24, 2017, 02:38:53 PM
I was run into this situation a lot, that my colony have only 1 pawn that can do doctor. Then i got raid, and a caravan arrive. The raider and caravan just ignore each other, even they're enemy in relationship.

Then my doctor got injured. And because he's the only doctor so he bleed to death. And then visitor caravan have 3 doctor in their group. That kind of annoying when see them just wander around your base, eating breathing and do nothing when me(their ally) in trouble.

So i'm ask if anyone make a mod that set visitor will help you defend raider/treating injurer/ firefighting or what ever immediately event that happen when they are in present. Even if you doesn't have closed relationship but that the normal logic everyone would does right?
#14
Mods / Re: Stop trade caravans stealing items
February 24, 2017, 02:26:27 PM
Did you get it form a mod? I never seen any one steal stuffs from you except raider, even you put it unsecurity.
#15
Ideas / Re: Caravan and transport
February 22, 2017, 05:38:17 AM
The idea of caravan is for whom enjoying the exploring of the rng world. If you played starbound before it's a bit like that, there are people like to move world to world and build small house for seltter(or for destruction) but not actualy stay, and other like to build a big base for a popular conlony.