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Messages - tbridges42

#1
Outdated / Re: [A16] Psychology (2017-3-29)
April 08, 2017, 12:05:34 PM
QuoteYeah, that PawnRelation is applied when a couple breaks up. It should be an ex-lover relation.

That's interesting. The first time this happened, the couple was still together but was having issues. After I fixed the save and debugged them back together, they got over it, got married, and have been quite happy for over a year now.

This time around, the issue happened to a different toon. This toon was just finally getting over his dead lover, but I don't think he was dating anyone else.
#2
Outdated / Re: [A16] Psychology (2017-3-29)
April 08, 2017, 11:51:04 AM
I had already overwritten my save files before it occurred to me to upload them.

But (fortunately?) it happened again this weekend. So here's a link to my save file: https://1drv.ms/u/s!AjYPGQw3c96wg79BhyTc_qWt7rIgnQ

I also see you saying that your mod is not compatible with Rumours and Deception. I thought I had removed that, but I haven't. So maybe that's related somehow. Since I'm modifying my save anyway, maybe I can remove that mod. I'll definitely be glad to not deal with splintering anymore.
#3
Outdated / Re: [A16] Psychology (2017-3-29)
April 02, 2017, 10:47:37 AM
I'm not positive this is an issue with Psychology, but maybe you can at least help me fix the last bit of it (I fixed 90% already).

I was playing all day yesterday, and throughout the morning I was able to save and load games, but this morning I can't load any of the games I saved last night.

I checked out my save files, and in the thing node for the first pawn that was saved, the Psychology.DirectPawnRelationDynamic node did not terminate properly. The result was that every other object in my game was considered to be a relationship of my pawn, instead of an object which was throwing pages of object not found errors when I loaded. Even my camera map was in that pawn's directRelations node.

I fixed that, and now her directRelations node looks like:
<social>
<directRelations>
<li>
<def>Bond</def>
<otherPawn>Thing_Husky38457</otherPawn>
</li>
<li>
<def>PawnRelationDynamic</def>
<otherPawn>Thing_Human4801</otherPawn>
<startTicks>1810358</startTicks>
</li>
<li Class="Psychology.DirectPawnRelationDynamic">
<def>PawnRelationDynamic</def>
<otherPawn>Thing_Human4801</otherPawn>
<startTicks>1810358</startTicks>
</li>
</directRelations>
</social>


Now I get an error message "Could not load reference to Rimworld.PawnRelationDef named PawnRelationDynamic". If I remove both of those PawnRelationDynamic nodes, the game loads but the two are no longer considered lovers. Her lover has no reference to her in his social node.

So I guess this post has two points: One to let you know there may be a save issue with your recent changes, and one to ask how I can modify my save file to put my power couple back together.