So been playing the same colony since unstable start for 1.0, almost 400 days in with 40 hours invented into.
>Building the ship
I was planning instead of just starting a new colony again cause i want to see how tribe run are now i wanted to end it with building a ship, (sorry in advance if this going to sound like a rant) and holy shit building a ship for 15 colonist (well 14 one die in the process) it was a pain in the butt to do it, the uranium(i got like 1k from deep drill lucky), steel and platsteel requirement was understandable but the advance component was a joke in a bad way. 5 per sleep pod (60 AC for 15 pawn), 36 for all the engine, the ship beam was fine since it just need 1 per beam and i use 3, reactor need 16, cluster need 12 and core need 8 bringing it to a grand total of 135 advance component and 90% of it was crafted.
Problem with AC is the requirement to build it is ok but it take time, alot of time as a pawn might get 1 or 2 done a day depend on how many time they take a break. When ever a trader do sell AC it cost alot but it understandable but they only carry 1 with them, JUST ONE which make the ship building process super long.
Another thing it take so much time that you might as well travel to the ship seeing how much resouces one need to even build a ship
>Waking UP the Ship
So once build the ship after like 1 year in game it was time to defend it, i remember testing it out in a17 or b18 not sure which one was which but it was hard but i was thinking since i build it, it might be tone down......boy i was wrong.
day 1: was normal just got a man hunter pack and deal with them with a lot wound (not the best at fighting them
day 2: hell break loose when i get not 1 not 2 but 3 raids in 1 day, won't be that bad if 2 didn't drop on me one after another and both was melee only (one human & one mechs) then the last raid was more mech but from multiple side and i just give up at that point cause i haven't even recover from the manhunter pack, the human raid RE injure my guy and the mech pour salt on the wound
>finally thoughts
-i feel like the ship AC requirement should be tone down a bit cause building anything else with AC just throw back building the ship
-tone down the amount of raid you get if you build the ship cause what just happen to me was super discouraging to even waste my time of effort to build something just to get slap in the face by cassy
-traveling to the ship is a better investment to do then building a ship as you just need food or cargo pods there
-make building a ship more worth it and less painful cause it would just make people not want to build a ship to "beat" the game, like make it less time to activate the ship
-better grace period between the raid so my pawn can have time recover a bit instead of going to battle half dead
>Final Final word
i don't want to come off complaining about the game END game requirement but it does put to question why build a ship when i can just continue the game or just make another one. Hopefully you would just see this as a feedback (sorry if this was hard to read not the best at writing)
>Building the ship
I was planning instead of just starting a new colony again cause i want to see how tribe run are now i wanted to end it with building a ship, (sorry in advance if this going to sound like a rant) and holy shit building a ship for 15 colonist (well 14 one die in the process) it was a pain in the butt to do it, the uranium(i got like 1k from deep drill lucky), steel and platsteel requirement was understandable but the advance component was a joke in a bad way. 5 per sleep pod (60 AC for 15 pawn), 36 for all the engine, the ship beam was fine since it just need 1 per beam and i use 3, reactor need 16, cluster need 12 and core need 8 bringing it to a grand total of 135 advance component and 90% of it was crafted.
Problem with AC is the requirement to build it is ok but it take time, alot of time as a pawn might get 1 or 2 done a day depend on how many time they take a break. When ever a trader do sell AC it cost alot but it understandable but they only carry 1 with them, JUST ONE which make the ship building process super long.
Another thing it take so much time that you might as well travel to the ship seeing how much resouces one need to even build a ship
>Waking UP the Ship
So once build the ship after like 1 year in game it was time to defend it, i remember testing it out in a17 or b18 not sure which one was which but it was hard but i was thinking since i build it, it might be tone down......boy i was wrong.
day 1: was normal just got a man hunter pack and deal with them with a lot wound (not the best at fighting them
day 2: hell break loose when i get not 1 not 2 but 3 raids in 1 day, won't be that bad if 2 didn't drop on me one after another and both was melee only (one human & one mechs) then the last raid was more mech but from multiple side and i just give up at that point cause i haven't even recover from the manhunter pack, the human raid RE injure my guy and the mech pour salt on the wound
>finally thoughts
-i feel like the ship AC requirement should be tone down a bit cause building anything else with AC just throw back building the ship
-tone down the amount of raid you get if you build the ship cause what just happen to me was super discouraging to even waste my time of effort to build something just to get slap in the face by cassy
-traveling to the ship is a better investment to do then building a ship as you just need food or cargo pods there
-make building a ship more worth it and less painful cause it would just make people not want to build a ship to "beat" the game, like make it less time to activate the ship
-better grace period between the raid so my pawn can have time recover a bit instead of going to battle half dead
>Final Final word
i don't want to come off complaining about the game END game requirement but it does put to question why build a ship when i can just continue the game or just make another one. Hopefully you would just see this as a feedback (sorry if this was hard to read not the best at writing)