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Messages - Mechfried

#1
you know some chemical warfare would "nice" and might nerf kill boxes a bit.
also gasmasks and hazmat suits should be a thing in Rimworld
#2
Ideas / Re: Two needs - Culture and Dignity
April 21, 2018, 10:40:04 AM
yes, that would be so great
#3
Ideas / Re: Haul more than one item
April 17, 2018, 09:15:11 AM
Yes, also in general clothing and weapons should stack, 3 items per stack would already help a lot
#4
Ideas / Re: A Vehicle Framework
April 15, 2018, 07:16:40 PM
one thing that shouldn't be that difficult implement, ships that can only really travel between maps
Implementation by basically using the landpods code, but make it so that they can carry a lot more stuff and a lot more pawns.
let it be only be build-able in bodies of water with that lead outside the map.
is you "launch" a voyage it moves to the edge
#5
may we get an update on the progress of the mod?
#6
Ideas / Re: New biome/instance map: Ancient city/ruin
December 21, 2016, 05:50:05 PM
this is quit an interesting idea,
those cities would be a nice change of paint and allows for new strategies.
Also their resources could be mostly hidden in ruins with special doors that need to ordered to be opened.
#7
will be there a alpha14 version? hope so this mod is awesome!
#8
Awesome mod. I just hope the the A12 version of you mod is coming soon ;D
#9
Ideas / Re: Vents
December 18, 2014, 08:23:32 AM
maybe it could be just enough , if we can force door to be open.  :D
#10
Ideas / Re: diodes
December 18, 2014, 08:20:24 AM
I think diodes don't need an artificially added downside, like heat prodution or  a high inefficiency.
Yes, diodes should cost little bit more than a conduit and they need to be a research.
The diodes just helps to have a better control of the power allocation.

p.s. I used google translator so english error  maybe occur.