Sure I'll work on the update when I got some free time
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#2
Unfinished / Re: [B18][WIP] Slave Outfits for Slave and Prisoners! (Update 3!)
March 27, 2018, 10:24:31 AMQuote from: beeeboop on March 27, 2018, 07:26:16 AMWell since you asked a guess a I can suggest you prison labor or simple slavery here on the unfinished topic sections
Any recommendations
these are the one I know you can get prisoners to work for the colony
#3
Outdated / Re: [B18] Precission Mortar
February 04, 2018, 11:03:05 AM
Well actually I manage to make the miss rate of the mortar round to a small radius that it can actually hit the target when it is not moving too much that it can't Dodge the hit. But I am actually trying to do some of the thing that you described so at the meantime it will only be just a modified mortar that it's force miss radius is smaller than the base game mortar. if only I had enough time to look into the code of the game and mod
#4
Outdated / [B18] Precission Mortar
February 04, 2018, 05:43:46 AM
This mod adds a very accurate mortar that can strike a target with a "nearly" direct hit
Download
Drive https://drive.google.com/file/d/1-v6FuQsJWuqPMOf6qme5Uy-Xm0ZZ8slN/view?usp=sharing
or
Attachment
[attachment deleted by admin: too old]
Download
Drive https://drive.google.com/file/d/1-v6FuQsJWuqPMOf6qme5Uy-Xm0ZZ8slN/view?usp=sharing
or
Attachment
[attachment deleted by admin: too old]
#5
Outdated / Re: [B18] Cheated Mood
February 03, 2018, 05:06:30 AM
Sure Here's the updated version for B18. Also I modified some of the prisoner related social opinion. the download's at the attachment ill have an third-party link soon
#6
Help / Re: Texture Loading Problem
January 20, 2018, 07:15:39 PM
Ok thank you very much for helping out
#7
Help / Texture Loading Problem
January 20, 2018, 06:20:57 AM
Total beginners mistake i made i think. I made a custom melee weapon with a custom made textures that I made with everything in the weapon code checked by comparing the core file with mine when loading in to the game from startup it gives me an error and I think its with the texture I made. Can any of you reading this help me out with this. even tho every thing is in the right folders
and this comes with this bellow it
Code Select
Could not load UnityEngine.Texture2D at Things/Item/DualSword in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
and this comes with this bellow it
Code Select
MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
#8
Mods / Re: [Mod Request] Faction Base Turret Hacking
November 06, 2017, 04:42:40 AM
Ok I'll take a look on that mod
#9
Mods / [Mod Request] Faction Base Turret Hacking
November 04, 2017, 01:43:31 AM
I was wondering if their is a way to mod a item to be used by a pawn to hack a enemy faction's turret during faction base raid's
#10
Outdated / [B18] Cheated Mood
September 30, 2017, 05:49:58 AM
This is basically a Edited Mood XML That increase the mood of everything well most of it
This is Basically a mod just to mess around while playing rimworld
PS. I just made this for fun and so I could do a messy base without someone going on a mental break during testing around with mods. Also other mods can overwrite the code so if you want to use it with a mod that overwrite the core mood xml put this on last in the mod list
Download on
A-17 Drive https://drive.google.com/open?id=0B0sTZ7p4JX99UzBiWXVUVTdWV2s
B-18 Drive https://drive.google.com/file/d/1-sNfkOuxsrnPQLdQfD22PmrPJTHA-h3X/view?usp=sharing or
Attachment
[attachment deleted by admin: too old]
This is Basically a mod just to mess around while playing rimworld
PS. I just made this for fun and so I could do a messy base without someone going on a mental break during testing around with mods. Also other mods can overwrite the code so if you want to use it with a mod that overwrite the core mood xml put this on last in the mod list
Download on
A-17 Drive https://drive.google.com/open?id=0B0sTZ7p4JX99UzBiWXVUVTdWV2s
B-18 Drive https://drive.google.com/file/d/1-sNfkOuxsrnPQLdQfD22PmrPJTHA-h3X/view?usp=sharing or
Attachment
[attachment deleted by admin: too old]
#11
Releases / Re: [A17] Rimatomics - Nuclear Power | Energy Weapons
September 07, 2017, 09:21:56 AM
Oh ok thanks for the quick reply
#12
Releases / Re: [A17] Rimatomics - Nuclear Power | Energy Weapons
September 07, 2017, 07:08:59 AM
Hi just wondered because when I was looking at the xml codes of the mod I saw a code for the radiation suit locker I just asking if your gonna add a suit locker soon in the future updates of the mod
#13
Outdated / Re: [A17] RimSlaves 2.0 : Games of Thrones inspired Slaves Mod
June 30, 2017, 09:30:34 PMQuote from: DemonLordM on June 30, 2017, 08:23:12 PMI think no because I set a animal zone on one of the quarry that I build
Do worker slaves work in cupros quarry mod?
and set the work slaves and no matter what they don't mine at the quarry
#14
Releases / Re: [A15] Rimushima (v2.2.1) Modular Nuclear Power Station
April 28, 2017, 12:43:34 AM
On a scale of 1 to 10 hows the bug fixing on the mod is going?
#15
Outdated / Re: [A16] Orbital Hubs United - Dropships 1.0 (23.04.2017)
April 25, 2017, 08:30:07 AM
Hi I have an error when I assign a ship to a fleet
this error pops up
Could not load UnityEngine.Texture2D at Things/IoM/Ships/OHUDropShipFleetIcon in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
OHUShips.CompShip:get_fleetIconTexture()
OHUShips.ITab_Fleet:DrawFleetMember(Single&, Single, ShipBase)
OHUShips.ITab_Fleet:DrawFleetEntry(Single&, Single, KeyValuePair`2)
OHUShips.ITab_Fleet:FillTab()
Verse.<DoTabGUI>c__AnonStorey3C6:<>m__566()
Verse.ImmediateWindow:DoWindowContents(Rect)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Also the error just spams until i remove the ship from the fleet
this error pops up
Could not load UnityEngine.Texture2D at Things/IoM/Ships/OHUDropShipFleetIcon in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
OHUShips.CompShip:get_fleetIconTexture()
OHUShips.ITab_Fleet:DrawFleetMember(Single&, Single, ShipBase)
OHUShips.ITab_Fleet:DrawFleetEntry(Single&, Single, KeyValuePair`2)
OHUShips.ITab_Fleet:FillTab()
Verse.<DoTabGUI>c__AnonStorey3C6:<>m__566()
Verse.ImmediateWindow:DoWindowContents(Rect)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Also the error just spams until i remove the ship from the fleet
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