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Messages - ignazflam

#1
Quote from: sidfu on September 01, 2017, 11:16:18 AM
there is no way to quickly make the pack tribal only. your talking about the removal of probably 50k+ lines of xml.

if u would stop rushing your research and build your base and also manage your wealth u wouldn't be having so many raiders with guns. you cant play this mod pack like vanilla. just cause u see a node of coal dont mean u need to mine all of it u only arbutauly increasing your wealth.

one of the most common complaints we get is that they play tribal so why do they get attacked by people with guns. then u ask them their wealth and research and u see they rushing research and have a billion logs,meat and ore.

people have to remember everything on the map adds to wealth. just cause is not in stockpile means nothing.

a good example of 1 error people make. just cause u have a freezer dont mean u need to butcher every animal. a corpse is near nothing on wealth but meat can add up faster than logs can.

alot of work goes into the pack more than most know.

Hello,

From my perspective the problem are not raids but events. Additionally the tropical rain forest start is not balanced. My next tries will be on standard forest (without terminator).
About weapons, I got more advanced weapons that I needed really fast. I would like to see more raiders with less advanced weapons at the beginning, not because they are problems but because the progress in weapons I loot is much faster then progress in technology tree. Additionally if AI spawn one raider with really good weapon, my pawns can just wait behind the corner and melee him and take ranged weapon.
#2
Hello,

I would like to report two thingst:
- I am not able to create catapult ammo(maybe this is temporary but workbench is working but when pawn finishes creating ammo it does not spawn.
- My terminator, I know I mentioned before that I will not play with Terminator, changes his background skills and prohibited activities after i load the game. At the beginning he has a lot of forbidden activities and now only animal handling is forbidden. It is not big deal because when I play with terminator I feel like cheater.
#3
Hello

after 4 games with this mod I would like to share impressions. I like the mod and I am going to use it a few issues I encountered from the perspective of tribal start:

- I think diseases should be more forgiving for tribal starts. Right now every disease means death for the pawn. Probably some low tech level utilities or drugs could help here.
- The terminator event. I was forced to disable this mod. The fact that OP pawn will join my tribe and help to kill other op pawns is blowing my mind and it is something that cannot happen in procedural generated content game.
- Events are too random and sometimes too hard at the beginning. I mean abomination, artifact or darkness can wipe your early tribe instantly.
- The predators, the number should be reduced. For example in my last game 12 landslides , sabrecat and wywern
- I think number of buildings does not necessary has to be that big. How many ovens you need. Right now you got one for bricks, one for metal, one to create metal weapons, 2 for heating etc. Additionally I would like to have some items moved like salt meat from butcher table to cooking table. The reason for that butcher table has higher priority and it is hard to manage these things

This is really good mod pack, keep your good work.
#4
Wait wait. We are talking about abominations and tribe of canibals start. We do not have ammo different than stone arrows. No shockers or batons. We have spears, knifes and maybe one piece of metal weapon.
The point with every escape pod victim beeing not human convices me to turn off these events.
#5
You can kite/trap  abomination and pack caravan and change location(anandon old one). I think it is best option for this and psychic or poison ship
#6
Quote from: PhenotypeX on July 15, 2017, 05:50:16 PM
On a separate note: does anyone else think abominations seem completely unbalanced in the early game?

My first wipe was due to abomination. I started tribal start, and whole tribe got not enough firepower to kill it. Hence I agree they are unbalanced.
On the other hand I heard that in mid-game they are unbalanced in opposite way because they are too good source of food.
So my advice is to survive the early and exploit it later. Probably have to bury them alive in stone building.

Anyway not balanced.