Since the motion scanner scans for motion, how about expanding this mod to other events.
It would add a lot of immersion to the mod, when you are notified of an approaching caravan for example. However, instead of clearly distinguishing what it is, the scanners may only be able to determine the rough shape and amount of approaching pawns. (ability to distinguish between a human, a mechanoid and an animal - how many of each etc. - but not if they are friendly or aggressive)
Basically be able to detect anything that walks, creeps or crawls in the neighboring tiles.
This would include things such as:
- Manhunter packs
- Caravans
- Wild man wanders in
- Visitors
- Herd migration
- Thrumbo passing through
etc.
(Not quite sure how a caravan notification could help the player, but it would make more sense if the scanners wouldn't be able to identify between friend and foe)
By adding this vagueness of what is approaching, the player wouldn't know if they should prepare for a raid or dismiss it as a caravan. Thus, there will still be an element of surprise to the events.
The ability to distinguish what exactly is approaching, could be linked to a similar mechanism as is used for the approaching time. More buildings, scanners, pawns, more advanced scanners etc. could increase the ability to distinguish what is approaching.
The messages could be similar to something like this:
- "Your colonists have detected approaching creatures. The data suggests they will arrive in ?h"
- "Your motion scanners have detected movement (insert time)hrs away. The shapes suggests that a (insert size of group; large, small etc.) group animals is approaching."
- "One of your colonists has spotted a (small) group of humans, which is heading towards the colony (from the south). It seems as if they will arrive within the next 3hrs. You may want to prepare defenses to ensure some safety, just in case the approaching party is hostile."
The more different styles of warning messages there are, the better. Varying the feedback and the accuracy of it could also be beneficial. There are many different parameters that you could use to change things up. (some have already been suggested)
Hope this gives you some ideas for expanding this mod.
It would add a lot of immersion to the mod, when you are notified of an approaching caravan for example. However, instead of clearly distinguishing what it is, the scanners may only be able to determine the rough shape and amount of approaching pawns. (ability to distinguish between a human, a mechanoid and an animal - how many of each etc. - but not if they are friendly or aggressive)
Basically be able to detect anything that walks, creeps or crawls in the neighboring tiles.
This would include things such as:
- Manhunter packs
- Caravans
- Wild man wanders in
- Visitors
- Herd migration
- Thrumbo passing through
etc.
(Not quite sure how a caravan notification could help the player, but it would make more sense if the scanners wouldn't be able to identify between friend and foe)
By adding this vagueness of what is approaching, the player wouldn't know if they should prepare for a raid or dismiss it as a caravan. Thus, there will still be an element of surprise to the events.
The ability to distinguish what exactly is approaching, could be linked to a similar mechanism as is used for the approaching time. More buildings, scanners, pawns, more advanced scanners etc. could increase the ability to distinguish what is approaching.
The messages could be similar to something like this:
- "Your colonists have detected approaching creatures. The data suggests they will arrive in ?h"
- "Your motion scanners have detected movement (insert time)hrs away. The shapes suggests that a (insert size of group; large, small etc.) group animals is approaching."
- "One of your colonists has spotted a (small) group of humans, which is heading towards the colony (from the south). It seems as if they will arrive within the next 3hrs. You may want to prepare defenses to ensure some safety, just in case the approaching party is hostile."
The more different styles of warning messages there are, the better. Varying the feedback and the accuracy of it could also be beneficial. There are many different parameters that you could use to change things up. (some have already been suggested)
Hope this gives you some ideas for expanding this mod.