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Messages - br1zz

#1
Quote from: Canute on October 22, 2021, 01:06:18 PM
Dismar didn't update the dropbox downloads.
But you still can install RimPy and grab the workshop version, just check the 1. link of my signature.

ooh didnt realize that the workshop version is on 1.3 already !
ill just subscribe to the steam workshop version then.

thanks a bunch :)
#2
Quote from: dismar on August 06, 2021, 04:57:49 PM
Quote from: ultra4 on August 06, 2021, 07:32:46 AM
Hi @dismar can we get the 1.3 on here too?

hello! I hope to have the releases done by tomorrow, thanks!

firstly, thank you for this amazing mod !

then, can we get a rough eta for 1.3 ?
cant play without them, absolute "must have" mods ! damn you dismar  ;D
#3
Releases / Re: [A17] TropiCKAPP Rainforest Mod
June 17, 2017, 09:41:38 PM
Quote from: naschkokthe3rd on June 17, 2017, 07:49:44 PM
Looking forward to trying this out. What's the status regarding compatibility with Vegetable Garden?

yea same here, i cant play without vegetable garden + seedsplease anymore  :'(
but this mod looks so great.................
#4
Outdated / Re: [A17] cuproPanda's Mods (13 Jun 17)
June 17, 2017, 01:58:23 AM
really loving your mods !

i found a possible bug with your window mod, it emits a small amount of light even at night when its completely dark outside. the area next to the window on both sides is lit (50%) then. is that intended ?
#5
Releases / Re: [A17] TropiCKAPP Rainforest Mod
June 04, 2017, 11:40:16 PM
wow this looks awesome, a dense jungle is a great addition to the biomes !
#6
Releases / Re: [A17] SeedsPlease!
May 26, 2017, 04:59:12 AM
sweet, cant wait ! traders will have more of them ? in terms of quantity of the seeds they sell, or do they have more different seeds ? i liked how it was in A16, because it made seeds hard to get, and every playthrough was different in terms of which plants you would get at which point. cargo drop pods often dropped vegetables and fruits which you could extract for the seeds then aswell.
#7
General Discussion / Re: Problems with stockpiles
May 24, 2017, 07:46:33 AM
Quote
And this is Rimworld, not dwarf fortress, why you don't compare it with civilisation or stonehearth that would made the same sense :-)


i dont know if you ever played dwarf fortress, but rimworld is based on dwarf fortress. without dwarf fortress, rimworld wouldnt exist. and before all you guys start picking up torches and pitchforks, let me say that while rimworld is based on dwarf fortress, ludeon studios picked up the idea and transformed it into a more enjoyable, more user friendly game. you can use the mouse to comfortably do everything you need in the game ( which you cant in dwarf fortress ), every menu is easily accessible etc., you have better and faster access to informations in rimworld. many gameplay features of dwarf fortress are not present in rimworld, for the sake of better gameplay and immersion. on top of that, ludeon studios added their own flavour and ideas to this game. and most importantly rimworld manages to create immersion and attachment to your pawns, which makes every playthrough emotional, something that dwarf fortress cant do as good as rimworld.

in the end, the sum of all this single things combined makes something unique und great. ludeon studios has some highly creative and talented poeple that did this.
#8
Releases / Re: [A16] SeedsPlease!
May 22, 2017, 12:28:58 PM
There ya go, i uploaded you my seedsplease + seedspleasevg
https://www.file-upload.net/download-12512279/vg.rar.html

these are more balanced and additionally i changed the stack size of the seeds to 5000, because seeds are... small...
i recommend deleting your old folders and using this ones. but dont forget that you still need to have good growers to sustain yourself purely by harvesting, if you dont have good growers, you need to use the plant processing bench as i described in my edit on my previous post.
#9
Releases / Re: [A16] SeedsPlease!
May 22, 2017, 12:13:05 PM
yea Dr_Zhivago is right, theres a balance patch on the github site. at least i think its on the github. i installed the more balanced seeds ages ago, i can upload them if needed. are you using vegetable garden aswell ? seedsplease + vegetable garden is a must have in my opinion, the game feels just way too bland without it. the seeds mechanic should be part of the core game anyways, makes it much more interesting especially with vegetable garden, you never know which seeds you aquire next in each playthrough.

edit: the plant processing bench is part of seedsplease or vegetable garden, there you can extract seeds in the beginning. i always extract them until i have twice the amount of growing squares, in case of a blight. 2 or 3 harvests later you have enough seeds in stock and you can start using them for cooking. dont suspend the bill on the plant processing bench tho, in case you run low on seeds your pawns will balance them out again automatically that way.
#10
Outdated / Re: [A16] RT's Weapon Pack
May 22, 2017, 12:06:32 PM
the dragunov sniper was isolated and i could get to mid range through mountaincover, then i got quickly into cover and started attacking him, but the high rate of fire of the dragunov just surprised me together with its lethality on mid range. theres just no comparable vanilla weapon :P i know how to handle the regular sniper, but this one.. uuh. ill definitly melee attack the dragunov snipers next time. also after looking into the xml it seems it has the highest accuracy of all snipers on mid range.
#11
Outdated / Re: [A16] RT's Weapon Pack
May 22, 2017, 08:40:41 AM
great skins ! but i dont know if the balance is bad, or i just had bad luck.
started a new colony with this pack enabled, after 30 days a group of 5 pirates raided me, one of them had a dragunov. he killed 4 of my 5 pawns within about 15 seconds. they all had good cover.  :'(

the last pawn was knocked out and died shortly after, while trying to escape...


#12
i saw it yesterday when i played on tropical rainforest the first time. i immediately noticed the blockiness and thought that cant be right. i was only using a handful of mods like VG, seedsplease + seedspleaseVG, expanded woodworking, floors and fences, rimkea, and some other very light mods. i started a new game with all mods deactivated : no blocky parts. i then activated  only VG and it made marshy soil blocky when it meets soil. to be sure i created a new world with vanilla + vg activated beforehand, and it yielded the same result.

i uploaded some screenshots for comparison:
the first screen is vanilla, the last two are with vg only.




can anyone reproduce this ?
#13
i am playing A16 until A17 is officially released, using the regular vg for A16. is the "blocky" tile bug when marshy soil meets soil fixed in the A17 version ?
#14
Releases / Re: [A16] SeedsPlease!
February 25, 2017, 09:08:26 AM
Thank you for this awesome mod !
im new to rimworld but i found this mod together with vegetable garden a great addition already !
i downloaded seedsplease with the newest commits, the balance changes make more sense now.


are there balance changes for the vegetable garden addon tho ? couldnt find any.