Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Bedshaped

#1
General Discussion / Re: Nit-Picking is Fun
November 07, 2013, 10:56:58 AM
Quote from: Mattk50 on November 07, 2013, 09:29:31 AM
Had a pregnant man earlier.

That's just evolution, man.
#2
Quote from: miah999 on November 01, 2013, 12:09:40 PM
In the setting of RimWorld there is no Faster Than Light (FTL) travel, so it can take decades to travel to even a "close" star system. In that time what guarantee would colonist have that their money would be worth anything when they get there, or that any traders would accept it as tender?

Within the principles of relativity, travelling to a distant star might take a few decades to the outside world but the person inside the spacecraft could only experience a few weeks passing if you travelled approaching the speed of light.

So travelling to a distant star isn't that big of a risk to someone if your ship can travel very close to c! That is, unless you don't want your friends and family back home being a few decades or hundred years older when you get back.

Quote from: Tynan on November 01, 2013, 04:55:45 PM
Since there is no strong central government, a fiat currency doesn't really make sense in this context. When stockpiles are working better I'm going to remove the arbitrary money currency and replace it with fungible, granular commodities like gold and silver (which may still have uses of their own).

How about something futuristic and fictional like Dilithium from Star Trek?
#3
General Discussion / Re: Emergent Gameplay, what's yours?
November 02, 2013, 01:15:22 PM
Your colony is filthy!
#4
General Discussion / Re: Why did you back Rimworld?
November 01, 2013, 10:31:04 AM
I've only ever backed two projects on kickstarter; Faster Than Light and Rim-World. Both times it was because I saw talented developers working on unique games who were already hard at work and had a clear and concise plan moving forward.

I found out about the game through Scott Manley and really loved the colony and random encounter aspects. Pledged $22 CAD.
#5
Ideas / Re: Your Cheapest Ideas
November 01, 2013, 10:24:42 AM
Just a small suggestion I'd like to see.

Instead of everyone brandishing their own weapon, perhaps some kind of armoury or firearm lockers that arm all the military assigned colonists in case of emergencies.