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Messages - TC

#1
Tools / Re: Request for help with the RimPy mod manager
November 27, 2020, 03:53:13 PM
Never mind. I deleted and reinstalled SteamCMD, and somehow I got everything to work.
#2
Tools / Request for help with the RimPy mod manager
November 27, 2020, 03:33:33 PM
Can anyone help me with the RimPy mod manager? I get an error whenever I try to download any mod.

Until recently, I was able to download a few mods with RimPy, but it never worked properly. I had separate folders for Rimworld 1.1 and Rimworld 1.2, and that seemed to be confusing RimPy because it was downloading mods intended for Rimworld 1.2 into my Rimworld 1.1 folder. In an attempt to correct the situation, I deleted my Rimworld 1.1 folder, and now RimPy doesn't work at all. I get this message when I try to download anything:

QuoteAn issue occurred, some mods were not downloaded or updated. Press 'Show details' button for more information.
This mods were added to download list, press 'Download' button to try again.

I don't understand RimPy well enough to diagnose the problem. There is a debug.log file in the RimPy folder which says this:

Quote[1127/120745.824:WARNING:resource_bundle_qt.cpp(115)] locale_file_path.empty() for locale

I deleted all the RimPy program files and all the RimPy data files I could find in AppData, then I reinstalled and reconfigured RimPy. That didn't change anything; it still doesn't work.

Can anyone provide any advice?
#3
Releases / Re: [1.2] Variety Matters Stockpiles
November 05, 2020, 11:01:23 PM
Thanks again, Canute. I was able to download RimPy, and I was able to use RimPy to install Variety Matters Stockpiles via SteamCMD. So far, the mod looks like it is working exactly as advertised.
#4
Releases / Re: [1.2] Variety Matters Stockpiles
November 05, 2020, 01:30:41 PM
I'm willing to try RimPy, but where can I get it? Like this Variety Stockpiles mod, it seems to be available only to Steam users. This page has a Google Drive link, but that link is defunct.
#5
Releases / Re: [1.2] Variety Matters Stockpiles
November 04, 2020, 01:58:16 PM
QuoteJust read "How to download workshop mod's as non-steam user."

Thanks Canute. I didn't know that downloading from Steam was an option. I just tried using SteamCMD, but I could not get it to work. I may try again later. I don't want to waste a lot of time on this.

-TC
#6
Releases / Re: [1.2] Variety Matters Stockpiles
November 03, 2020, 06:43:08 PM
Cozarkian,

I'm in the same boat as Platipuss – I am interested in your mod, but I don't use Steam, so I am unable to download the copy you provided. Can you post the file somewhere accessible to us?

-TC
#7
I first observed this in 1.1.2647 with a cow, but I've observed it again in 1.1.2654 with a dromedary. Same problem as before. There doesn't seem to be any path to turn a manhunter with scaria into a pet.

I have tried downing the animal, curing scaria, and then going through 3 or 4 cycles of beating the animal unconscious every time it awakens. (Not quite in the same cycle Hechicera described; I don't heal the animal each cycle, as I don't have that option.) I have also tried downing the animal, curing scaria, and leaving it alone for >3 days. In each case, after the cure, there is never an option to rescue, heal, or tame, regardless of whether the animal is awake, asleep, or downed. The animal stays maddened until death.

I am running these mods:

  • Colony Manager V2
  • Combat Extended
  • Rah's Bionics and Surgery Expansion
  • Work Tab
  • Wall Light
I am curious to know if anyone has successfully turned a manhunter with scaria into a pet, and if so, how you did it. Can anyone confirm Canute's speculation that, after scaria is cured, taming should be possible?
#8
According to the release notes, it should be possible to turn a manhunter with scaria into a pet: "Scaria can also be cured quite easily if you down an animal with it, which makes it possible to make them into pets or meat for slaughter if you are ready to trade medicine for food."

However, there doesn't seem to be any way to actually make a manhunter into a pet, since maddened animals can't be tamed, and they never un-madden.
#9
General Discussion / Re: How do you cure scaria?
May 29, 2020, 11:27:13 PM
Okay, I need more help here. The release notes say "Scaria can also be cured quite easily if you down an animal with it, which makes it possible to make them into pets...". That's what I'm trying to do.

With ReZpawner's help, I've cured the cow of scaria. Now, how do I make it into a pet? It is still maddened, so I can't tame it. Am I supposed to wait some amount of time for the madness to wear off? That will be hard to do because every time it recovers enough to walk, it attacks me and I need to beat it unconscious again.

I was expecting that when the scaria went away, the madness would go away too, but since that didn't happen, I'm confused. what is the intended procedure for turning a maddened animal into a pet?
#10
General Discussion / Re: How do you cure scaria?
May 29, 2020, 10:49:40 PM
That was it.

The cow was not allowed medicine. When I allowed medicine, my doctor was able to apply the cure.

Thanks.
#11
Minor typo - the description for Hideaway reads "[Name]'s overprotective parents encouraged him to stay at home nearly every day. Thoughhe had a lot of time...", with no space between "Though" and "he".
#12
General Discussion / How do you cure scaria?
May 29, 2020, 08:19:47 PM
How, exactly, do you cure scaria? I have a downed cow with scaria. I've added the operation "Cure scaria" to the cow's operations list, but whenever I try to assign someone to perform that operation, I see the message "Cannot cure scaria: Need material". From the in-game documentation, it seems that you need 3x medicine to cure scaria. I have that. What else do I need?

(P.S. Forgive me if this question has been asked and answered elsewhere on the forum, but the forum search feature doesn't work for me.)
#13
Canute, Thank you. It makes sense now.

-TC
#14
I'm confused about how terraforming is supposed to work. I just researched the technology "Terraforming". The description of that technology says

    Sand, marsh, mud or shallow water, for example, can be turned into farmable land.
So, now that I've researched the technology, how do I turn marsh into farmable land? Among the tasks in the Architect / Terraform menu, there are no options that can be placed on marsh tiles.

-TC
#15
Limdood,

Thank you for the suggestions. I've installed the two Rainbeau Flambe mods you mentioned, and I'm trying them now.

-TC