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Messages - xBlackfieldx

#1
Oh my.... a mod that finaly did droids <3 (well usefull ones ;) )  Is there any guess on a date for an update to Alpha 5? Someone might allready asked but i apear to be lazy today.... :P
#2
Quote from: kiko on June 17, 2014, 02:15:42 PM
Quote from: forsaken1111 on June 17, 2014, 01:35:49 PM
Quote from: Cala13er on June 17, 2014, 01:07:37 PM
Quote from: kiko on June 17, 2014, 10:13:31 AM
Inspired by xBlackfieldx idea for automatic animal farming  , i go another idea....

One can make lasers and nukes ,but one is unable to build fridges to keep meat fressh...

Or corpses... :P

Could you explain that further? I don't really understand how you've put it :) sorry.
Sounds like he'd like a storage bin that keeps corpses and meals fresh.





yes.. that's right. I've been playing modded Rimworld for some time, and every time i kill something and don't bucher it ,after 2-3 in game days  it says  that it is rotten..
It doesn't do anything, but it would be nice if it make the meat useless.(and eating rotten meat has chance to poison or kill your colonist or make them useless 1 day cause of stomach ache  .. :) )
Reason for a fridge :after automating animal farming it should give us a ton of meat soo...a fridge would be nice :D


I mean if it is posible.. :D

I honestly only thought about some building to put dead bodies in and get the meat out not direckly something that would kill or even breed them for you since that would be a little bit overpowerd as there are only adults in the game so a new muffalo would pot out and give you 160 meat just like that.... would not realy be hard to survive anymore then...

Edit: Sorry messed up and wrote myy answer in the quote >.<
#3
Thank you so much for the update :D I was going crazy without any other power then solars and geothermals :P
#4
I just had an idea about how to expand this mod : Since it allready has a automated way to gain ores why not make so so you can research automatic butchers(having an effect like crafting level 15 or something like this) and/or automatic farming?
But please keep in mind this is just a suggestion since I would like the mod as it is released as soon as pssible :P
#5
Ideas / Prison area + logic question
June 15, 2014, 08:49:18 AM
So this is gonne be about two topics:
first of all I was wondering: how is it possible to get a solar flare while some other planet is in front of the sun allready cutting out the sun of your vision? I had this one more than once in every colony so far and it´s not like it´s killing me or anything but i just don´t see any way this would be possible if you want to keep it a little bit realistic.... (and no most of the time the solar flare is comming after the sun was covered so i thought of it hitting before the other event)

the second thing was something that realy pissed me off a lot.... i had arround 4 prissionors from the pirates which all where about to be joining me and then one of the useless visitor group came in my settelment walked strait into the jail and just killed every single prisinor...... I would suggest giving us the option to set zones where visitors are not allowed or simply just stop them from killing unamred prisinors....

And yes I knwo my englsih is terrible :P Sorry 4 that
#6
I would love to get this one back btw..
http://ludeon.com/forums/index.php?topic=3001.0
If someone allready did it and I´m just blind again jsut send me the link :)
#7
How long do you think will it take you t get a new version of the mod out that´s fully working? :) I can´t wait to play with this one :P
#8
Quote from: MioCid on June 12, 2014, 10:02:41 PM
http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

It is very useful but there is a similar mod to this.... I just cant remember the name :/
#9
Outdated / Re: [Mod] (Alpha 4F) Rimrats
June 14, 2014, 05:22:16 AM
I just saw it :) Thank you so much :)
#10
Outdated / Re: [Mod] (Alpha 4F) Rimrats
June 12, 2014, 07:46:17 AM
looks like a nice little thing to put more wildlife into the game :)

as a suggestion: if able try do replace the boomrats with them in this case the mod would get on my top list :P
#11
Found a bug :P since the game just changed it´s language to german on my computer all items that got a new tooltip now show the german tooltip isted of the parts you need to actually build them...
and while i´m on it: can someone please do a tutorial or some guide?... I´m having a hard time surviving the first attacks etc in this mod even if i put it in easy mode... I´m having problems with money aswell (something I never had in any other mod) so I could realy use a few tipps how to deal with the early game :)

oh and can someone explain me how the fireplace works?... I apear to be to stupid to use it or something...