I want to implement new abilities for my mod. My current options are: use JecsTools ability framework, use Rimworld ability system or create my own from scratch. The most convenient case would be to use official system, the problem is acording to modding rule 13b I cannot use Roalty specific code without Royalty dependency for my mod.
Most of Psycast classes inherit Ability methods and my abilities wont have anything in common with regular psycasts (except gizmo with cooldown feature), but I assume Abilities are still technically Royalty specific code.
Can I use Ability classes without Royalty dependency in my mod?
Most of Psycast classes inherit Ability methods and my abilities wont have anything in common with regular psycasts (except gizmo with cooldown feature), but I assume Abilities are still technically Royalty specific code.
Can I use Ability classes without Royalty dependency in my mod?