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Messages - Kiame

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Releases / Re: [1.2] [KV] Change Dresser [ModSync RW]
« on: September 07, 2020, 11:24:03 PM »
- Added button on Change Dressers to change their name
- When opening the Wear / Storage dialog window, if it's a prisoner pawn there will be a pawn selector that will go between each prisoner. If it's a colonist, the selector will go between all colonists.
- Wear / Storage dialog window now has a "Strip" button which will move all apparel into change dresser
-- Important: Apparel will not always end up in the dresser on the right. If apparel will not go into the selected dresser because of storage filters, the apparel will end up in a dresser that will accept the apparel. If no dresser will hold the apparel, it'll end up on the ground.

Releases / Re: [1.2] [KV] RimFridge [ModSync RW]
« on: September 05, 2020, 05:52:58 PM »
Fixing an issue where food was not using the fridge's internal temp when power was turned off.

Releases / Re: [1.2] [KV] Change Dresser [ModSync RW]
« on: September 05, 2020, 05:14:56 AM »
- Prisoners will now have a Dresser button when selected. From this button the prisoner's apparel, hair, hair color, body, and stats can be changed.
- This same button can be enabled for colonist pawns as well in settings. Defaults to off.
- Performance improvements - pawns will not try to optimize their apparel as much (follows the base game's logic outside of outfit changes)

Releases / Re: [1.2] [KV] Change Dresser [ModSync RW]
« on: September 04, 2020, 04:00:48 PM »
Change what a prisoner is wearing!

1. Make a Change Dresser and put apparel in it
2. Select the prisoner
3. Press the Wear button at the bottom where pawn actions are
4. In the new dialog, select the dresser to use (top right)
5. Swap apparel as needed with the [ > ] and [ < ] buttons

Releases / Re: [1.2] [KV] RimFridge [ModSync RW]
« on: September 04, 2020, 03:29:25 AM »
The original update had rimfridges only able to connect to dispensers. That has been fixed. If on steam restarting the game will solve the problem. If manually downloaded it's been updated:

Releases / Re: [1.2] [KV] RimFridge [ModSync RW]
« on: September 04, 2020, 12:03:42 AM »
RimFridges can now act like hoppers when placed next to Nutrient Paste Dispensers.
Only the cells adjacent to the Dispenser will work. See the fourth screen shot for more information.

(My hope is this will also apply to Deep Storage freezers, if there's any problems with those post messages here and not on the Deep Storage page)

Releases / Re: [1.2] [KV] RimFridge [ModSync RW]
« on: September 02, 2020, 01:58:50 PM »
Making the code more efficient. Please let me know if there are any issues with this update.

Releases / Re: [1.2] [KV] Faction Control [ModSync RW]
« on: August 29, 2020, 11:34:15 PM »
Fixed a second way which faction goodwill can change over time

Releases / Re: [1.2] [KV] Path Avoid [ModSync RW]
« on: August 28, 2020, 11:39:00 PM »
Changed how terrain types were found for the Terrain Type drop-down. Should now support all biomes

v1.2.0.4 Update:

Hats can now be put on the pawn in the mod's options. In addition the color of the pawn's hair can be changed to White, Yellow, and Green to allow a better contrast in case the hair color is black.

Fixed an issue where the selected pawn could be downed.

Noticed i did not have Harmony as a dependency defined in About.xml, that's been added.

Releases / Re: [1.2] [KV] Faction Control [ModSync RW]
« on: August 27, 2020, 01:59:27 AM »
Fixing an issue with "relations change over time" being set to off was not working


While a game is running, when the options are open, a pawn will be displayed where different hair styles can be viewed while selecting which hairs to hide. (version

Fixing a scaling issue with Huminoid Alien Races (version

Also includes updated Japanese translation. Thanks Proxyer! (version

Ive been having this problem for a while now, and since the update ive finally had a small enough modlist to finally find the problem source. Whenever a pawns body size is less than 1.0, the hairstyles double. One at the 1.0 size and one at the pawns body size. The smaller the pawn, the more noticeable the problem.

Here are two examples, the kurin at body size 0.9, and the avali at body size 0.55.

Looking into this now

Added an mod option to "Hide Hats Indoors"
This will only be shown if "Show Hats Only When Drafted" is disabled. It'll be some extra work for me to get all the corner cases so both can work together.

In addition I've added a secondary option "Update Portrait"
This is a secondary option because it adds some additional computation. The code is efficeint and I'm not that concerned but I'd prefer to play it safe  :)

Tools / Re: [LIB] Harmony v1.2.0.1
« on: August 21, 2020, 12:48:47 AM »
If doing it manually, download the workshop verison from here:
In the text field put in this link:
Once downloaded, extract into <install dir>/RimWorld/Mods

In game:
1. Select Mods
2. Enable Harmony
3. Click and drag Harmony to the top of the load order (above Core)

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