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Messages - Leonapp

#1
Artist if you want we can work together. You create the art and I make the code to them. You seem to have alott of animals planned. Just add me on steam "Leonapp" if you want.
#2
I am in a huge need of a animal artist right now. I am making a animals mod and all I am missing is a artist!
#3
Help / Re: Mechanoid Grave or Building
March 29, 2017, 09:55:22 AM
Check the crafting recipes for "recipies_butcher". It has the code for butchering mechs. You could use the same code for yours I think.

Crafting recipe should be "corpse" instead of "mechaniccentipede". And you should add     
<fixedIngredientFilter>
      <categories>
        <li>CorpsesMechanoid</li>
      </categories>
    </fixedIngredientFilter>


Thats what I think anyway. Test it and tell me/ ask me if it doesn't work.

Some xml for butcher mech:
    <ingredients>
      <li>
        <filter>
          <categories>
            <li>Corpses</li>
          </categories>
        </filter>
        <count>1</count>
      </li>
    </ingredients>
    <specialProducts>
      <li>Butchery</li>
    </specialProducts>
    <fixedIngredientFilter>
      <categories>
        <li>CorpsesMechanoid</li>
      </categories>
    </fixedIngredientFilter>
#4
Help / Re: Artist looking for modder!
March 28, 2017, 03:24:20 AM
I am making an animals mod, would really love to have an artist help me. Progress will be slow so you won't need to draw to often. Right now all I have ready is a anaconda. Just need the art so I can update the mod.
#5
Help / Need artist
March 28, 2017, 03:18:05 AM
I am looking for someone to help me draw rimworld style animals. I am making a creatures mod (L-Animals) And I need someone to draw the animals. Right now I only need a rimworld style anaconda. All art must be png. I will need 3 views. Front, back, and side (facing right) views. Add me on steam "Leonapp"!
#6
I use Sharpdevelop. Really good and the rimworld wiki guides are basicly made for using sharpdevelop!
#7
Help / Re: Need help with an assembly
March 13, 2017, 08:39:58 AM
Thank you a lot, it works. To describe more of the solution:
At first I wrote
<workerClass>IncidentWorker_Slimequeens</workerClass>

But what you need is to put the namespace as well before like this
<workerClass>MyNameSpace.IncidentWorker_Slimequeens</workerClass>
#8
Help / Re: Need help with an assembly
March 13, 2017, 07:33:22 AM
Okay makes sense. How should I do it? I can check some mods xmls but incase I dont find anything, can you give an example?
#9
Help / Re: Need help with an assembly
March 13, 2017, 06:41:54 AM
Quote from: RawCode on March 12, 2017, 08:45:02 PM
in your XML
Can you be more specifik? I have checked other xmls and they dont use namespace in theirs. They use incident worker like I did...
#10
Help / Re: Need help with an assembly
March 12, 2017, 11:07:38 AM
Quote from: RawCode on March 12, 2017, 11:04:56 AM
you forgot about namespace - "IncidentWorker_Slimequeens" in your case*


*don't make such namespaces bro
I didnt have that namespace at first. I simply had L-Slimes. But I have just been testing around to see if anything work... And where did I forgot to put the namespace?
#11
Help / Need help with an assembly [SOLVED]
March 11, 2017, 06:57:37 AM
I have bee trying to create an incident that spawns a pawn in the world. Kinda like ThrumboPass. I have made a Assembly and I have made a xml fir the incident. But I keep getting one error and I dont know why. "Could not find a type named IncidentWorker_Slimequeens". I have the incident xml with the incident and an assembly with no errors...

I am a noob coder when it comes to assemblies. I started working with them yesterday but I have managed to create one without errors in sharp develop. I just dont get why I get the error in Rimworld...

Assembly: http://pastebin.com/00KMCVAM
Xml: http://pastebin.com/mfXVnLip
Error I am getting: http://pastebin.com/bFMTbuaA