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Messages - JustTundra

#1
I'm not sure if this was intentional but if you disable ammunition it also disables it for mortars. Raids with mortars will constantly have a drop pod coming in every couple of seconds which opens and spawns a pile of shells then immediately despawns the shells. The operators of the mortars, even if their name goes blue from fleeing, won't stop shelling the base until you shoot them and snap them out of it.
I mean, it's doing what it says on the tin but I was expecting disabling ammunition to return it to vanilla where guns had infinite ammo but you still had to make and load artillery shells.
#2
Outdated / [A17] Red Crossed Medicine
July 28, 2017, 09:28:49 PM
Ever wanted to break the geneva convention by playing a video game? Well now you can!
Changes the icon for medicine back to having a red cross instead of a green one.



Brb, black van just showed up.

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#3
It wasn't intended to be similar. I must admit though I did use the tail from the Orassans mod's graphics as a template but promptly trashed it when I was close to finishing and ended up redoing it from scratch. The intention was for them to be wild animals specifically so they wouldn't be eligible for human rights and their wholesale slaughter or consumption wouldn't be a problem with the colonists. If anything it's closer to the monstergirl mod than Orassans.
#4
WildNeko

Description:
This small mod adds wild Nekos (Catgirls and Catboys) that will spawn in the wild. They are extremely friendly but remember: nekos are for hugs, not fugs. ;D Male, female, and young nekos have different fur colouring for easy differentiation. They're also ripe for the purging if you're into that kind of thing. Also work as a replacement for dogs because of their ability to haul.

Whatever you want to do with this mod, do it. You can give me credit if you'd really like but if it's too much effort I'd understand.

Download
http://www.nexusmods.com/rimworld/ajax/downloadfile?id=1370
#5
Outdated / Re: [A16] Waka's Mods (Updated 9/3/17)
March 31, 2017, 06:59:51 AM
Thanks for making this mod. Regular medicine having an effectiveness of 70% always bugged me and the military medicine is actually useful late game for surgery where glitterworld medicine seems to always escape me but my doctors are trained and enhanced enough to do the surgery.

I also made a smoother looking texture for the military medicine which you're welcome to use if you so desire.


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