Well, since the A13 added the system of the relationship, I finally found my character had first name and last name reversed, I remember I even double checked what's the first name and last name meaning(always so confuse between both), it's not a big deal before, I don't even noticed the problem, but now my character could never having a preset relationships, that made me kinda sad about her, also reversed name is a very weird thing to see, I don't want people tending not to use her because of it ._.
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#1
Creative Rewards / Re: Question about Creative Rewards And if they can be edited.
April 07, 2016, 10:01:23 PM #2
Outdated / Re: [A13] Skullywags Defensive mods - Shields, Fortifications, Armour, BlastCharges
April 07, 2016, 09:45:23 PMQuote from: shedninji on April 07, 2016, 05:17:13 PMHad you download all mods? It's not a mod pack.
It seems the wall structures can't be build, even in debug mode with all research unlocked. Any idea why? The mod itself seems to be running okay...
Like I made a dumb mistake yesterday to think it's a pack(that will only need to download one file), mistaken and downloaded only the Defence Shield, it rendered me unplayable since I already can't live without the embrasures
#3
Releases / Re: [MOD] (Alpha 8) Brunayla's Security Co
December 14, 2014, 09:31:43 AM
Awwwww, embrasures, you just saved my world >.<
#4
Outdated / Re: [Mod] (Alpha 7) AdvancedTurrets v1.0 - Simple advanced turret & mortar
October 15, 2014, 12:04:31 AM
Mega gave a error and won't let me download for somehow, can you upload the file to the forum ;-;
#5
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition (Modular) - 0.04 - 09/10/2014
October 09, 2014, 07:49:03 AM
Thanks so much for the Embrasures
I also wonder if it's possible to make a lockable Embrasures doors?
I also wonder if it's possible to make a lockable Embrasures doors?
#6
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
October 06, 2014, 05:29:34 AMQuote from: 404 Name Not Found on October 05, 2014, 04:42:35 AMIndeed, I'm too addicted to the mod that I can't play the game without it ;-;
This is everyone right now waiting for their favorite mod to be updated to Alpha 7.
#7
Outdated / Re: [Mod] (Alpha 6) Trader Tweaks
August 15, 2014, 07:07:36 AMQuote from: Grimandevil on August 14, 2014, 04:36:28 PMQuote from: Dr. Z on August 14, 2014, 06:52:44 AMUnless it's a good stone?
First things first: Industrial traders can trade stone. In past colonies, I had stockpiles with over 3000 stone blocks and I think it's mandatory to be able to sell them.
Actually, if u build brick roads and walls, there will be not so much spare stone.
But thats not the case. Do u think its logical that a space ship trader would transport stones from one place to another?
#8
Outdated / Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
August 15, 2014, 05:44:31 AMQuote from: Ravebow on August 15, 2014, 04:55:46 AMRNG character is fun part either, but I always like slightly options xD
They really should add character creation asap in vanilla instead of pointless randomizer... Well, for now i need to re-download 5D and play on that release until someone add creator.
#9
Outdated / Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
August 15, 2014, 03:49:58 AMQuote from: Argain on August 15, 2014, 01:29:35 AMNoooooooooooooooooooooooo, we need to find Tynan asap ;-;!
Sorry guys, but it looks like I won't be able to update this to Alpha 6 Been trying all day with no success... the generation of the colonists is just too hard-coded now.
#10
Outdated / Re: [MOD] (Alpha 6) More Biomes v0.9
August 15, 2014, 03:02:27 AM
Aww, these penguins are huge xD
#11
Outdated / Re: [MOD] (Alpha 6) Enhanced Slaves v1.1
August 15, 2014, 01:03:28 AMQuote from: PunisheR007 on August 14, 2014, 12:27:01 PMThanksQuote from: Ivia on August 14, 2014, 12:08:35 PM
Huh, I like this idea about the slave ship will modify their products, but I think there should have some... fresher product which not finished or started their modify though, I know it will be weak, but I always like to have options, plus rare things usual have higher price right xD?
I guess it would make sense to make them a bit more expensive. If i did that, i would increase the boosting to 75% to make it worth the extra silver. Cheers for the idea Ivia, i might look into seeing if i can make a seperate slave trader ship, so you can have expensive and cheap slaves.
Btw, Uh, I think the enhanced human meats is in the default list in the cook stove?
If it's not messed by other mods, I think you may want to remove it from the list xD
#12
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.0
August 15, 2014, 12:55:21 AM
Huh.. my wall light won't provide any light for somehow, anyone have the same? ;-;
#13
Outdated / Re: [MOD] (Alpha 6) Enhanced Slaves v1.1
August 14, 2014, 12:08:35 PM
Huh, I like this idea about the slave ship will modify their products, but I think there should have some... fresher product which not finished or started their modify though, I know it will be weak, but I always like to have options, plus rare things usual have higher price right xD?
#14
Outdated / Re: [Mod] (Alpha 5) Rimrats
July 08, 2014, 02:20:26 AM
Thanks for the update, I really like this little gray creature xD
#15
General Discussion / Re: Perfect: RimWorld is what happens when you lose in Faster Than Light!
June 13, 2014, 11:45:34 AM
This mean we can have a mod like Rimworld:AfterFTL, really story feeling xD
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