Sorry guys for being so late. The mod is now fully compatible with alpha 17 and 17B!
v1.4 (09/05/2017) A17
- Added A17 compatibility
- Small bug fixes
v1.4 (09/05/2017) A17
- Added A17 compatibility
- Small bug fixes
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Show posts MenuQuote from: Pepelnica1488 on May 13, 2017, 09:45:13 AM
Are you planning to add more armor / weapons from other mods?
Quote from: XeoNovaDan on April 10, 2017, 01:43:07 PM
Looks interesting; similar to Combat Realism on the tin
Also the spreadsheet is still private? Still a few finishing touches to be made before it's viewable to the full public?
Update Log:
v1.4 (09/05/2017) A17
- Added A17 compatibility
- Small bug fixes
v1.3 (09/05/2017) The Melee Weapon overhaul
- Removed almost all Melee weapons
- Added 3 melee categories: Pointed, Edged and Blunt
- Added/reworked the following weapons:
- Spear (Pointed)
- Rapier (Pointed)
- Halberd (Pointed)
- Dagger (Sharp)
- Scimitar (Sharp)
- Sword (Sharp)
- Longsword (Sharp)
- Battleaxe (Sharp)
- Club (Blunt)
- Mace (Blunt)
- Maul (Blunt)
- Warhammer (Blunt)
- Added the following tools:
- Hatchet
- Pickaxe
- Construction Hammer
- Blacksmith's hammer
- Sickle
- Reduced crafting cost of neolithic weapons
- Increased the effect of all military armors
- Added Ballistic Helmet
- Removed Armor Vest
- Added Ballistic Helmet
- Added Kevlar Helmet
- Textures have been edited to fit pawns more
- Cleaned up some code (Non-Gameplay)
v1.2 (20/04/2017) The Machine Pistol added and SMG rebalance
- Added the Machine Pistol category
- Added the MAC-11 Machine Pistol
- Removed the Mac-10 SMG
- Added the Vector SMG SMG
- Increased crafting cost of all weapons
- Increased the construction cost of the Advanced Turret
- Increased the damage of the G36 by 1, Accuracy at medium range reduced by 5
- Modified all stats of the SMG to give them more identity and be more realistic
- Cleaned up some code (Non-Gameplay)
- Rearranged weapons (Non-Gameplay)
- Fixed a bug where Advanced turret gun would be written as Advanced Turret Gun ¯\_(ツ)_/¯
- Fixed a bug where a disabled weapon would still be purchasable
- Fixed a bug where a disabled weapon would still be craftable
v1.1 (12/04/2017) Community Balance Update
- Small tweaks to the accuracy of all assault rifles.
- AK-47, Buffed in damage and accuracy to allow it to be more competitive.
- M202 FLASH, Greatly increased Cooldown and Warmup Time.
- SCAR-H, Less damage per shot, much lower Cooldown and Warmup Time, accuracy tweaked.
- Both Shotguns have their warmup time reduced.
- Both Snipers have their Warmup time reduced.
- RPK-74, +2 damage per shot
- Movement speed Modifier of the Crossbow and Greatbow have been increased
- Fixed a bug where weapons couldn't be hauled
- Fixed a rare bug where raiders had no weapons
- Fixed a rare bug where snipers weapons would always miss
v1.0 (10/04/2017) Release
- Initial release