Hey Jecrell...
Firstly I'd like to compliment you on all of the mods you have made; I love them all.
Secondly, I'd just like to give some feedback on a couple of tiny things you might want to look at with 'Doors Expanded'.
(not suggested changes.)
Remote doors:
Sometimes, not all, when a door gets destroyed then rebuilt and it is not in the same position as the others (opened/closed), it is really tough to disconnect then reconnect it to sync with the other doors... The 'switch' itself will not release the co-ordinates, even though I have disconnected the door itself.
I even moved the door to a different location and the switch followed the door to the new co-ordinates.
I tried hooking the new door up to a different switch to open/close it to sync with it's previous doors, then reconnect it to the old switch... both switches ended up showing a visual connection. Even a save and restart didn't resolve.
I've found the only solution is to destroy the door and rebuild it from scratch. (previously it was rebuilt from the game menu 'toggle automatic rebuild of destroyed structures in the home area' hammer icon.) Perhaps this is the culprit?...
Blast door (3x2): When multiple enemies attack the door, one of them gets pushed through to the other side... this one feels similar to the game mechanic 'crowded-corridor-push-the-pawns-out', which pushes/pops pawns out into the open space when they crowd an entrance from a corridor, but generally doesn't push them 'through' a closed door.
Thanks again for all of your work you have done to make the game so much more enjoyable.
cheers.
Firstly I'd like to compliment you on all of the mods you have made; I love them all.
Secondly, I'd just like to give some feedback on a couple of tiny things you might want to look at with 'Doors Expanded'.
(not suggested changes.)
Remote doors:
Sometimes, not all, when a door gets destroyed then rebuilt and it is not in the same position as the others (opened/closed), it is really tough to disconnect then reconnect it to sync with the other doors... The 'switch' itself will not release the co-ordinates, even though I have disconnected the door itself.
I even moved the door to a different location and the switch followed the door to the new co-ordinates.
I tried hooking the new door up to a different switch to open/close it to sync with it's previous doors, then reconnect it to the old switch... both switches ended up showing a visual connection. Even a save and restart didn't resolve.
I've found the only solution is to destroy the door and rebuild it from scratch. (previously it was rebuilt from the game menu 'toggle automatic rebuild of destroyed structures in the home area' hammer icon.) Perhaps this is the culprit?...
Blast door (3x2): When multiple enemies attack the door, one of them gets pushed through to the other side... this one feels similar to the game mechanic 'crowded-corridor-push-the-pawns-out', which pushes/pops pawns out into the open space when they crowd an entrance from a corridor, but generally doesn't push them 'through' a closed door.
Thanks again for all of your work you have done to make the game so much more enjoyable.
cheers.