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Messages - Cabdono

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Releases / Re: [A17][MODLIST] Glitter Tech
« on: June 30, 2017, 03:31:38 PM »
Apparently futuristic fictional "glitterworlds" that are supposed to be hundreds of years more advanced couldn't have perfected or even improved arms and armor based on today's standards, this need for spoonfed "Balance" is quite ridiculous. Life isn't balanced or fair, and if someone says, it's a game not real life, then don't ask for silly realism or idealistic balance on a game like this.

Ps. Great mod for late game fun. Keep up the good work.

Hi there, I downloaded Turret Collection version from Github, and it still seems like the turrets instantly point towards the target instead of slowly aiming when I force a target.

That's normal behavior for all turrets, it's what the timer before shooting is for

Outdated / Re: [A17] Caridion Arsenal V1.0.3
« on: June 26, 2017, 05:33:59 PM »
Can't wait, guns look great o.o

Outdated / Re: [A17] Rectangular Brewing + Plain Tool Cabinet
« on: June 24, 2017, 06:26:29 PM »
Finally no more ugly green cabinets, thank you c:

How can I remove the raids/caravans/visitors from the factions? For some reason after installing the only ones I get are from medieval factions, having more than 10 other friendly factions from other mods.

Outdated / Re: [A17] Cab's mods 13.06.17
« on: June 18, 2017, 03:02:02 PM »
Gonna add Astero as a... ehm... Hunting bot?.. ;)

I was thinking medical or cooking for it, but I can't get in game for now for a decent take on it, because I cant draw at all :/

What do you think about to create 0.25 nutri things instead 0.1 nutri ones ?
0.1 is ok for simple/lavish meals. But fine meals/pemmican need 0.25 nutri of meat and you would waste 0.05 of meat each meal, and i think many people use fine meal/pemmican over simple meals.

Since I rarely make those I didn't think of it, will add a solution soon, thanks for pointing it out.

Releases / Re: [A17] Rimsenal v1.061: Finishing Touch Edition
« on: June 17, 2017, 05:09:23 PM »
First of all - this is a great work. Thanks.

I don't mean to sound impolite, I just try to limit myself to QOL or aesthetics mods. So my question is: is there a way to get ONLY hair mod, without all the new guns and turrets?

Your question can be answered simply by clicking the download link.

Releases / Re: [A17] Starship Troopers Arachnids Ver2.2!!!
« on: June 17, 2017, 11:31:52 AM »
Do i need a new save if i switch the mod from 2.1 to 2.2?

There shouldn't be any problem in using the same save.

Outdated / Re: [A17] Cab's mods 13.06.17
« on: June 15, 2017, 02:17:37 AM »
Updated to 1.1.1, fixing the unpacking sausage recipe needing 75 packs for 1 sausage..

Is it a bug or are the tops not really supposed to move when aiming/firing?

Updated Beat The Meat

Added packaged meat, improves the storage space even further by storing 75*75 pieces of meat
(craft 75 pieces at the butcher table or crafting spot, needs uncrafting to use the stored meat.)

Outdated / Re: [A16] Camping Stuff v0.2.3
« on: June 13, 2017, 02:01:09 PM »
I'de be happy with just the butchering spot. Can you confirm that works?

There's no reason it shouldn't, give it a try.

Mods / Re: [MOD REQUEST] Harvest Raspberry Bushes Tool
« on: June 12, 2017, 11:12:17 PM »
You can get the Allow Tool mod, you can select all the bushes on the map, or healroot, etc comes with a lot of other non intrusive useful little features too

Mods / Re: [MOD REQUEST] Vampires
« on: June 12, 2017, 10:02:12 PM »

Will it sparkle?

Will they excel at counting things?

Outdated / Re: [A17] Mod Announcements Thread
« on: June 10, 2017, 02:28:52 AM »
Beat the meat v1.0
Small mod that adds 4 types of craftable meat to save space in your freezers.

Mining bot v1.0
Tiny mods that adds a robot that mines stuff, including quarries.

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