Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - mebe

#1
General Discussion / Re: Workaholic pawns?
December 14, 2018, 05:52:28 PM
I've sen this in vanilla and not been able to work out why my suspicion is that even though the game *says* they are not bored they are really. I've also ended up scheduling joy at the start and the end of work schedules until the little buggers start playing - it's not obvious what made them go back to joy but they did.


#2
General Discussion / Re: Quadrum Names
November 28, 2018, 05:26:07 PM
It gone done to death but I'm still unsure why it changed - season names work at any latitude and give some meaning, quadrum names? not so much I felt.
#3
General Discussion / Re: Efficient meat production
November 28, 2018, 03:11:49 PM
Bit confused about work. Surely the quicker it grows (rice) the less often you need to do it and can do other crops (drugs etc)?
#4
General Discussion / Re: Efficient meat production
November 27, 2018, 06:22:40 PM
You are right, there isn't too much min max information out there, possibly because the game has been changing continuously. Actually I quite like that, keep changing it Tynan.

Assuming you are farming indoors then possibly the most efficient is rice -> nutrient paste -> animals (or possibly corn over rice). Would have to work out the output efficiency (chicken eggs are good but such a pain) - ok you said meat so forget that.
#5
General Discussion / Re: Difficulty capturing someone
November 27, 2018, 06:10:18 PM
If you really want to maximise the chances then bleeding is probably the most likely way - if you are close by with a healer, meds and heal spot (and equipped with luck versus infections etc)
#6
This I think. I always feel a killbox is more attractive if it has a path through to my electricity generating stuff, could be wrong, a lot of this is subjective.
#7
There is not *enough* reason to vary the crop type and I always end up with rice. It is one of the weaker elements of the (very good) game. I'm not sure how I would go about improving it though.
#8
General Discussion / Re: Tips for wealth management?
November 06, 2018, 10:10:26 PM
Anyone else utterly bored with the concept of gaming the system through wealth management? Yeah you can make your end game raids consist of 5 one legged club weilding morons but actually all you are doing is making the game easier, not demonstrating anything interesting or any real skill.
#9
As someone else said, firefoam poppers are the rock to inferno cannons scissors.

That being said if you are playing on that difficulty level with that many pawns you probably need an extreme killbox - I have created ones with around 100 plasteel traps in a corridor before they even hit the gun section (harder now with less plasteel from disassembling)
#10
Brawlers are my new best friends.

I guess I will park my pretty much identical recreation of the A16 run for a while and try your scenario, I am intrigued by the extra cold.
#11
Quote from: Afterquake on October 23, 2018, 05:56:52 AM
Quote from: mebe on October 22, 2018, 02:53:24 PM
Can't give an unofficial ruling but having kept animals in these sea ice challenges I can say it isn't a walk in the park - they eat a huge amount and, particularly Alpacas, are vulnerable to hypothermia during a solar flare.

If you decide to do it a tip is that it is more food efficient to let them starve and be recovered to a sleeping spot than to keep a pile of food next to them. I lost one to this technique though when everyone had higher priority tasks.

Well, I bought a cow now which seems really efficient in matter of vegetable nutrition in - animal product out, since they have a lower hunger rate than a normal pawn and still produce 15 milk per day.
So this allows me to make fine meals in great quantities, and I'll start making some packaged survival meals for travels when the research for that gets completed. But right now I really need to focus on turrets cause those mechs are really starting to be a problem, so PSM will have to wait!

Yes a cow gives some pretty good returns but I thought you were after clothing?
#12
General Discussion / Re: Had much luck recently?
October 22, 2018, 02:58:33 PM
Quote from: fritzgryphon on October 22, 2018, 01:22:59 PM
A few seconds later, meteorite explodes their muffalos.  Full refund  8)

  :D :D :D :D
#13
Can't give an unofficial ruling but having kept animals in these sea ice challenges I can say it isn't a walk in the park - they eat a huge amount and, particularly Alpacas, are vulnerable to hypothermia during a solar flare.

If you decide to do it a tip is that it is more food efficient to let them starve and be recovered to a sleeping spot than to keep a pile of food next to them. I lost one to this technique though when everyone had higher priority tasks.
#14
And I've just started watching it (How lucky is a drop of Alpaca??) seems you have gone for a higher resource start but upped the difficulty to merciless - interested to see how it plays out. Also you've made it way colder, -80C at the start is a lot colder than the original in summer?
#15
Quote from: jpinard on October 20, 2018, 11:35:59 AM
It's really possible to win this scenario?

Yes, it is. Watch Rhadamant's original videos on YouTube to see it done or the new ones to see it happening. I am obsessed with the purity of this challenge and have completed it on two different Rimworld versions and am part way through an attempt started somewhere after the last 1.0 went back to be A19.

You aren't alive unless its -110C outside and your clothes are good for -36C and your life is micromanaging to avoid frostbite. Oh and you've got just what you need sitting at the edge of the map but it's death to try to reach it. Recommend watching the videos.