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Messages - ValsNoisyToys

#1
Ideas / Re: Your Cheapest Ideas
June 07, 2014, 06:56:19 PM
Quote from: Xanting on April 18, 2014, 12:58:03 AM
Alpha 3 seems to have removed the ability to sort colonists bodies from raider bodies and is now under a new nebulous category of human bodies. A subsection under human bodes that separates colonist bodies from other human bodies would be nice to have back especially for graves.

Also weapon racks would be much less frustrating to use then they are currently if there was a way to select or deselect all the guns they accept. Right now you have to deselect all the weapons you don't want to have on a weapon rack to have it hold only a specific weapon, which for one rack is no big deal for for about a dozen of them it gets tiring clicking though all of the check boxes.


I would like to endorse both of these ideas, as well as add one of my own re weapon racks:
Allow us to select more than one weapon rack, and set what is or isn't to be accepted as a group. Quicker than doing each one individually.


Hm one more:
If the incinerator could be set to exclude colonist bodies, that would allow us to bury our colonists in respectable graves and incinerate the asshats who attack us (and fail). :P
#2
Hm, my turrets did fire at the mechanoid, so it sounds like this is an occasional glitch. Ah, the fun type to find. :/ Unfortunately I can't recall if I had upgraded the turrets by then or not.  That might be a factor though.
#3
Unable to reproduce.  However, I am providing the autosave file prior to the error occuring (save file is renamed).

DontKillUsPlease - andy.rim: https://drive.google.com/file/d/0B8ES-c4QgTnZakw3OVFqTEFsTlE/edit?usp=sharing
#4
I've been watching back my livestream and I have noticed that the error probably occured just after Andy recruited Sir.  I'm attempting to reproduce and provide a save file just prior to the error.
#5
Ideas / Re: Your Cheapest Ideas
June 07, 2014, 12:12:50 PM
* It would be so handy if, when you are in the overview screen, you had either a visual indicator or text available on mouse over that showed if the colonist has a learning buff because they like that task.  Right now I have to keep closing the overview window, open the character sheet for the appropriate character, reopen the overview window, then assign tasks based on their loves and likes.  Another possibility is to allow you to open the character sheet while in the overview page (keeping the overview page open and in focus as well) - maybe a small button beside the character name?

* A way to cycle through the colonists while in the main play screen - maybe forward/back buttons located beside the "cycle through the cell contents" down arrows (in the panel in the lower left hand side of the screen).
#6
Summary: Andy had an issue in my livestream yesterday. Here is the info.

Short Error Text: Driver exception System. NullReferenceException: Object reference not set to an instance of an object at <snip> (See jpg & save file for full message)

Steps To Reproduce
- Alas I don't know how to reproduce.  I wasn't watching him at the time, I hope the error message and save file are enough for you to track down the issue.

Expected Results
- For him to go about his business

Actual Results
- He has an issue. :P

Notes
- When you load the save file, Andy is right there, with his error on display when you click on him.

Attachments
- Files are too big to load to forums. I've included links to my Google drive files for you to download / view.
* Andy Error.jpg - a screenshot showing the error displayed in lower left panel
JPG URL: https://drive.google.com/file/d/0B8ES-c4QgTnZMFZOVjV3RWhJYjg/edit?usp=sharing
* DontKillUsPlease 2.rim - the save file with the errored out Andy
Save File URL: https://drive.google.com/file/d/0B8ES-c4QgTnZNV9zSThSLWhyb0k/edit?usp=sharing