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Messages - Zaxmyss

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1
You can get B18 here along with other author mods.

https://ludeon.com/forums/index.php?topic=28678.0

2
I believe that one day this mod will rise from its ashes and shine all over Rimworld!

3
Releases / Re: [A18] Tech Advancing (1.8.3)
« on: January 01, 2018, 06:56:40 AM »
It work perfectly now. Cheers and Happy New Year!!  ;D

4
Releases / Re: [A18] Tech Advancing (1.8.2)
« on: December 31, 2017, 09:55:38 AM »
I have tried starting a new tribe with only 4 mods, Mod E, Core, ModSwitch and Tech Advancing in that order. But the base techlevel is undefined. Is this a normal behavior? But the Condition A and B shows neolithic.

5
Releases / Re: [A18] Tech Advancing (1.8.2)
« on: December 31, 2017, 02:27:33 AM »
With autodetect, it is set to (tribe): undefined. I have around 160 active mods. I'll try to narrow them down to see which one is the culprit. The one that cause conflict should be that add research or alter techlevel right?

6
Releases / Re: [A18] Tech Advancing (1.8.2)
« on: December 30, 2017, 01:20:11 PM »
 I noticed when I start my tribe the tech level was set to neolithic and then it changed to undefined after few hours in game. Was it because of a conflict with another mod or was I just doing something wrong?

7
Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: December 08, 2017, 02:21:51 AM »
Works like a charm! Thank you. I can't really start a new B18 colony without this mod. Great work ;D

8
Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: December 07, 2017, 06:57:46 AM »
I'm given "Found no usable data when trying to get defs from file MapRerollSettings.xml" error every time I load this mod. Thought it was because of loads of other mods but error persist even when I only load this mod.

The full error log

Found no usable data when trying to get defs from file MapRerollSettings.xml
Verse.Log:Error(String)
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

9
Unfinished / Re: [B18] Crystalline Technologies (v0.3 out!)
« on: December 06, 2017, 10:38:12 AM »
There's a conflict regarding flat screen tv of your mod with Sparkling World mod. Running both mods gave me an error.

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